PREMBOSS

Thailand
On FACEIT since 2018 127 matches tracked 56 matches in 30 days
ELO ▲ 491
3,036
30-day peak: 3,041
Rank EU ▲ 2,778 places
#6,866
Thailand #5 in Thailand
30 days · prev. #9,644 · best #6,757
Last updated:

How does PREMBOSS play?

Rating 1.29 K/R 0.92 ADR 96.3 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.29
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.52 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 127 matches
outstanding 1.80 and up 17% strong 1.30 to 1.79 25% good 1.10 to 1.29 20% normal 0.90 to 1.09 17% weak 0.75 to 0.89 14% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 87%
Opening duels won 57%+5 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 32%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 91%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 41%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (53%).

Headshot rate 41%−12 pp · Ø 53% better than 4%
AWP share of kills 24%+12 pp · Ø 12% better than 87%
K/D 1.29+0.22 · Ø 1.07 better than 93%
Pistol kills per match 2.8
Knife kills 5 in 127 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.3% of rounds and so well above the average (4.2%).

2K rounds 16.2%+2.6 pp · Ø 13.6% better than 91%
3K rounds 7.3%+3.1 pp · Ø 4.2% better than 99%
MVPs per match 3.4+1.0 · Ø 2.4 better than 98%
4Ks and aces 44x 4K, 3 aces in 127 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 37%+3 pp · Ø 34% better than 76%
Utility damage per round 4.3+0.5 · Ø 3.8 better than 65%
Enemies flashed per round 0.25−0.07 · Ø 0.32 better than 28%
Deaths per round 72%+2 pp · Ø 70% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether PREMBOSS is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 127 matches, all from the last 3 months.

Kills per round (K/R)

0.90
AugSepOct

Best month: August 2026 with 0.97.

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
24 matches · 42% win rate
Between 18:00 and 24:00 +114 ELO, win rate 47%
On Wednesdays +30 ELO, win rate 38%

PREMBOSS loses the most ELO in match 2 of the day: ±0 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 3.00 · Mirage
  3. Most kills in a match: 45 · Nuke

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
45% better than 13%
0.88 better than 91%
94.8 better than 94%
1.22 better than 88%
51% of 242 duels better than 40%
39% of 31 situations right on the average
Dust 221
57% better than 58%
0.98 better than 99%
102.8 better than 98%
1.39 better than 98%
59% of 116 duels better than 82%
38% of 8 situations better than 46%
Ancient15
40% better than 9%
0.95 better than 98%
96.5 better than 95%
1.25 better than 92%
64% of 74 duels better than 96%
0% of 2 situations better than 1%
Anubis14
64% -
0.99 -
99.2 -
1.43-
61% of 62 duels -
80% of 5 situations -
Inferno13
77% -
0.92 -
95.6 -
1.33-
58% of 55 duels -
33% of 6 situations -
Nuke13
54% -
0.91 -
91.1 -
1.24-
60% of 80 duels -
0% of 6 situations -
Cache5
80% -
0.79 -
87.3 -
1.08-
58% of 24 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PREMBOSS plays

Across 127 matches PREMBOSS averages K/R 0.92, ADR 96.3 and a rating of 1.29. Biggest strength: 3K rounds at 7.3%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 41%, better than only 4% of level 10 · 3,000-3,499 ELO players. Averages 20.2 kills per match with 41% headshots. The strongest map is Inferno with a 77% win rate in 13 matches. In 78 of 127 matches the rating was 1.10 or higher (61%), in 28 it was below 0.90. In 127 matches with detailed stats: 44 4Ks and 3 aces. Best month by rating: August 2026 at 1.36. PREMBOSS loses the most ELO in match 2 of the day (±0 ELO, win rate 42%). Things go best on Mirage (+166 ELO, win rate 45%). Match no. 3 of the day goes best: 75% win rate, +75 ELO. Last 30 days: 56 matches, win rate 59%, net ELO +197.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.