PRED4TORY

Turkey
337 matches tracked 62 matches in 30 days
Last updated:

How does PRED4TORY play?

Rating 0.96 K/R 0.68 ADR 74.4 from 337 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 337 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 24%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (254 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 49%−2 pp · Ø 51% better than 44%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 50%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 32%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (47%).

Headshot rate 43%−4 pp · Ø 47% better than 34%
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 0.96−0.07 · Ø 1.03 better than 39%
Pistol kills per match 2.6
Knife kills 4 in 337 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 11.7%−1.7 pp · Ø 13.4% better than 18%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 45%
MVPs per match 1.9−0.4 · Ø 2.3 better than 18%
4Ks and aces 27x 4K, 0 aces in 254 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−5 pp · Ø 36% better than 24%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 16%
Enemies flashed per round 0.33+0.06 · Ø 0.27 better than 68%
Deaths per round 71%−1 pp · Ø 72% better than 73%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, Rating at 0.96, ADR at 74.9, Headshots at 43%
▼ Got worse
Win rate −5 pp, ELO −540

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: September 2026 with 0.71. Last 3 months: 0.68 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 337 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −55 ELO
36 matches · 42% win rate
From match 5 of the day −53 ELO
116 matches · 43% win rate
On Fridays +34 ELO, win rate 41%

PRED4TORY loses the most ELO on Inferno: −55 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.84 · Inferno
  2. Most kills in a match: 31 · Mirage
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 337 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage100
47% better than 39%
0.67 better than 25%
74.5 better than 24%
0.95 better than 33%
49% of 352 duels better than 43%
39% of 61 situations better than 53%
Dust 297
51% better than 49%
0.69 better than 34%
75.6 better than 29%
0.97 better than 39%
52% of 366 duels better than 61%
38% of 66 situations better than 47%
Anubis63
46% better than 34%
0.68 better than 36%
73.5 better than 22%
0.95 better than 40%
50% of 233 duels right on the average
39% of 41 situations better than 54%
Inferno36
42% better than 23%
0.68 better than 37%
73.8 better than 25%
0.98 better than 47%
51% of 156 duels better than 56%
24% of 17 situations better than 18%
Nuke20
60% better than 74%
0.74 right on the average
79.9 better than 51%
1.03 right on the average
50% of 64 duels better than 46%
33% of 15 situations better than 33%
Ancient19
47% better than 41%
0.62 better than 9%
67.2 better than 3%
0.86 better than 11%
53% of 78 duels better than 70%
60% of 15 situations better than 92%

Compared with players on the same level who have at least 15 matches on the map.

How PRED4TORY plays

Across 337 matches PRED4TORY averages K/R 0.68, ADR 74.4 and a rating of 0.96. Most room to improve: Utility damage per round at 2.6, better than only 16% of level 7 players. Averages 14.9 kills per match with 43% headshots. The strongest map is Nuke with a 60% win rate in 20 matches. In 104 of 337 matches the rating was 1.10 or higher (31%), in 138 it was below 0.90. In 254 matches with detailed stats: 27 4Ks and 0 aces. Best month by rating: September 2026 at 0.99. PRED4TORY loses the most ELO on Inferno (−55 ELO, win rate 42%). Things go best in match 3 of the day (+81 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, +81 ELO. Got weaker: Win rate −5 pp, ELO −540. Unchanged in recent months: K/R at 0.68, Rating at 0.96, ADR at 74.9, Headshots at 43%. Last 30 days: 62 matches, win rate 45%, net ELO −122.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.