PORV_ONE_TUZ

Russia
On FACEIT since 2025 141 matches tracked 50 matches in 30 days
Last updated:

How does PORV_ONE_TUZ play?

Rating 0.96 (from 91 matches) K/R 0.69 ADR 78.3 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 91 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 41%−10 pp · Ø 51% better than 2%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 82%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 0.97−0.05 · Ø 1.02 better than 29%
Pistol kills per match 2.4
Knife kills 2 in 141 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.3%).

2K rounds 12.1%−1.2 pp · Ø 13.3% better than 18%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 35%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 9x 4K, 1 ace in 70 matches

Utility and deaths

Average
Nades, flashes and deaths

5.7 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 85%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 23%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +7 pp
= Stayed the same
ADR at 77.1, Win rate at 50%
▼ Got worse
K/R −0.04

Aug to Oct 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.64
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.77. Last 3 months: 0.67 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −55 ELO
42 matches · 43% win rate
In match 1 of the day −55 ELO
41 matches · 44% win rate
Between 12:00 and 18:00 −27 ELO, win rate 42%
On Thursdays ±0 ELO, win rate 40%

PORV_ONE_TUZ loses the most ELO on Mirage: −55 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Dust 2
  2. Most kills in a match: 40 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
43% better than 20%
0.66 better than 16%
75.1 better than 23%
0.88 better than 9%
45% of 88 duels better than 18%
53% of 19 situations better than 85%
Dust 241
61% better than 82%
0.78 better than 70%
85.6 better than 72%
1.13 better than 79%
44% of 96 duels better than 15%
30% of 10 situations better than 30%
Ancient22
50% better than 45%
0.64 better than 8%
75.0 better than 17%
0.95 better than 23%
32% of 81 duels better than 1%
45% of 11 situations better than 69%
Anubis17
65% better than 88%
0.68 better than 22%
80.9 better than 51%
0.90-
51% of 47 duels right on the average
40% of 5 situations better than 58%
Nuke8
38% -
0.56 -
69.1 -
0.84-
47% of 17 duels -
25% of 4 situations -
Inferno6
50% -
0.63 -
73.9 -
1.21-
75% of 12 duels -
100% of 1 situations -
Cache5
20% -
0.62 -
71.1 -
0.80-
27% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PORV_ONE_TUZ plays

Across 141 matches PORV_ONE_TUZ averages K/R 0.69 and ADR 78.3; the rating across the 91 rated matches is 0.96. Biggest strength: Utility damage per round at 5.7, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 41%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 48% headshots. The strongest map is Anubis with a 65% win rate in 17 matches. In 30 of 91 matches the rating was 1.10 or higher (33%), in 41 it was below 0.90. In 70 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: August 2026 at 1.03. PORV_ONE_TUZ loses the most ELO on Mirage (−55 ELO, win rate 43%). Things go best on Ancient (+29 ELO, win rate 50%). Match no. 2 of the day goes best: 63% win rate, +29 ELO. Improved over the last three months: Headshots +7 pp. Got weaker: K/R −0.04. Unchanged in recent months: ADR at 77.1, Win rate at 50%. Last 30 days: 50 matches, win rate 52%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.