POMANZI-

Greece
158 matches tracked
Last updated:

How does POMANZI- play?

Rating 0.96 K/R 0.72 ADR 78.0 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 158 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 25%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. Higher headshot rate than the level 7 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so clearly below the average (49%).

Rounds with first kill 8%−2 pp · Ø 10% better than 20%
Opening duels won 44%−5 pp · Ø 49% better than 9%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 26%
Clutch 1v2 won 30%+9 pp · Ø 21% better than 92%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 31%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (47%).

Headshot rate 56%+9 pp · Ø 47% better than 94%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 0.92−0.06 · Ø 0.98 better than 23%
Pistol kills per match 2.3
Knife kills 1 in 158 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so slightly below the average (12.9%).

2K rounds 12.2%−0.7 pp · Ø 12.9% better than 29%
3K rounds 3.8%0.0 pp · Ø 3.8% right on the average
MVPs per match 2.3+0.1 · Ø 2.2 better than 66%
4Ks and aces 17x 4K, 4 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 3.2−0.9 · Ø 4.1 better than 30%
Enemies flashed per round 0.16−0.10 · Ø 0.26 better than 22%
Deaths per round 79%+6 pp · Ø 73% better than 2%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, Rating at 0.96, ADR at 78.8
▼ Got worse
Headshots −2 pp, Win rate −19 pp, ELO −367

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.73 (at the start 0.72). Just above the average (0.71).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −34 ELO
22 matches · 41% win rate
On Dust 2 −3 ELO
51 matches · 49% win rate
Between 0:00 and 6:00 +21 ELO, win rate 38%
On Saturdays ±0 ELO, win rate 37%

POMANZI- loses the most ELO on Anubis: −34 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.09 · Dust 2
  2. Longest win streak: 9 wins in a row · Inferno
  3. Most kills in a match: 44 · Dust 2

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
49% better than 46%
0.77 better than 77%
83.2 better than 71%
1.02 better than 60%
45% of 216 duels better than 23%
48% of 25 situations better than 75%
Inferno25
60% better than 80%
0.72 better than 56%
75.7 better than 30%
0.99 right on the average
45% of 102 duels better than 24%
50% of 8 situations better than 76%
Anubis22
41% better than 19%
0.71 right on the average
79.9 better than 54%
0.95 better than 31%
40% of 87 duels better than 6%
10% of 10 situations better than 4%
Mirage21
24% better than 1%
0.72 better than 55%
76.6 better than 40%
0.93 better than 26%
47% of 104 duels better than 35%
20% of 10 situations better than 9%
Ancient16
50% right on the average
0.72 right on the average
77.3 better than 35%
0.98 better than 47%
46% of 80 duels better than 27%
20% of 10 situations better than 10%
Cache16
19% -
0.64 -
67.9 -
0.82-
40% of 52 duels -
20% of 10 situations -
Nuke3
33% -
0.57 -
66.7 -
0.68-
43% of 14 duels -
50% of 2 situations -
Vertigo3
67% -
0.74 -
79.4 -
0.97-
40% of 10 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How POMANZI- plays

Across 158 matches POMANZI- averages K/R 0.72, ADR 78.0 and a rating of 0.96. Biggest strength: Headshot rate at 56%, better than 94% of level 7 players. Most room to improve: Deaths per round at 79%, better than only 2% of level 7 players. Averages 16.3 kills per match with 56% headshots. The strongest map is Inferno with a 60% win rate in 25 matches. In 53 of 158 matches the rating was 1.10 or higher (34%), in 70 it was below 0.90. In 84 matches with detailed stats: 17 4Ks and 4 aces. Best month by rating: August 2026 at 0.98. POMANZI- loses the most ELO on Anubis (−34 ELO, win rate 41%). Things go best on Inferno (+30 ELO, win rate 60%). Match no. 4 of the day goes best: 50% win rate, −3 ELO. Got weaker: Headshots −2 pp, Win rate −19 pp, ELO −367. Unchanged in recent months: K/R at 0.73, Rating at 0.96, ADR at 78.8. Last 30 days: 2 matches, win rate 0%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.