POMANZI-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).
Compared with 1,118 players in this group, each player over up to their last 100 matches.
Opening
Weakness44% of opening duels won and so clearly below the average (49%).
Clutch
Average30% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Average56% headshots and so well above the average (47%).
Impact
AverageExactly 2 kills in 12.2% of rounds and so slightly below the average (12.9%).
Utility and deaths
AverageDied in 79% of rounds and so well above the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.74. Last 3 months: 0.73 (at the start 0.72). Just above the average (0.71).
Rating, 1.00 is an average match
Best month: August 2026 with 0.98. Last 3 months unchanged at 0.96. Slightly below the average (0.99).
Damage per round (ADR)
Best month: August 2026 with 79.5. Last 3 months: 78.8 (at the start 76.5). Right on the average (78.8).
Share of headshot kills
Best month: July 2026 with 57%. Last 3 months: 55% (at the start 57%). Well above the average (47%).
Matches won (win rate)
Best month: July 2026 with 56%. Last 3 months: 37% (at the start 56%). Well below the average (47%).
Best month: August 2026 with 2,120. Last 3 months: 1,417 (at the start 1,784).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 37%.
Patterns
From the last 158 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
POMANZI- loses the most ELO on Anubis: −34 ELO, 41% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.09 · Dust 2
- Longest win streak: 9 wins in a row · Inferno
- Most kills in a match: 44 · Dust 2
Maps in detail
from the last 158 matchesCompared with players on the same level who have at least 15 matches on the map.
How POMANZI- plays
Across 158 matches POMANZI- averages K/R 0.72, ADR 78.0 and a rating of 0.96. Biggest strength: Headshot rate at 56%, better than 94% of level 7 players. Most room to improve: Deaths per round at 79%, better than only 2% of level 7 players. Averages 16.3 kills per match with 56% headshots. The strongest map is Inferno with a 60% win rate in 25 matches. In 53 of 158 matches the rating was 1.10 or higher (34%), in 70 it was below 0.90. In 84 matches with detailed stats: 17 4Ks and 4 aces. Best month by rating: August 2026 at 0.98. POMANZI- loses the most ELO on Anubis (−34 ELO, win rate 41%). Things go best on Inferno (+30 ELO, win rate 60%). Match no. 4 of the day goes best: 50% win rate, −3 ELO. Got weaker: Headshots −2 pp, Win rate −19 pp, ELO −367. Unchanged in recent months: K/R at 0.73, Rating at 0.96, ADR at 78.8. Last 30 days: 2 matches, win rate 0%, net ELO −22.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.