POMAH_4uTAK

Moldova
On FACEIT since 2019 127 matches tracked
Last updated:

How does POMAH_4uTAK play?

Rating 1.07 K/R 0.78 ADR 84.5 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 127 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 23% good 1.10 to 1.29 9% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 22%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 58%+6 pp · Ø 52% better than 89%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 25%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 19%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so right on the average (1.05).

Headshot rate 51%−1 pp · Ø 52% better than 45%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.6%).

2K rounds 14.6%+1.0 pp · Ø 13.6% better than 70%
3K rounds 4.5%+0.2 pp · Ø 4.3% better than 60%
MVPs per match 2.5+0.1 · Ø 2.4 better than 62%
4Ks and aces 13x 4K, 1 ace in 61 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.0).

Utility hit rate 29%−5 pp · Ø 34% better than 14%
Utility damage per round 2.2−1.8 · Ø 4.0 better than 5%
Enemies flashed per round 0.17−0.15 · Ø 0.32 better than 12%
Deaths per round 74%+3 pp · Ø 71% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +12 pp, ELO +244
= Stayed the same
K/R at 0.78, Rating at 1.07, ADR at 85.1
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.78 (at the start 0.77). Slightly above the average (0.75).

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −75 ELO
32 matches · 34% win rate
On Mirage −50 ELO
63 matches · 52% win rate
Between 12:00 and 18:00 −53 ELO, win rate 46%
On Mondays ±0 ELO, win rate 43%

POMAH_4uTAK loses the most ELO in match 1 of the day: −75 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Longest win streak: 4 wins in a row · Vertigo
  3. Highest rating in a match: 2.58 · Mirage

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
52% better than 44%
0.78 better than 61%
85.4 better than 67%
1.08 better than 58%
57% of 289 duels better than 77%
33% of 33 situations better than 33%
Anubis21
57% better than 62%
0.75 right on the average
84.1 better than 64%
1.02 better than 38%
57% of 104 duels better than 76%
47% of 15 situations better than 71%
Nuke15
40% better than 8%
0.77 right on the average
84.4 better than 58%
1.02 better than 32%
61% of 89 duels better than 87%
25% of 8 situations better than 18%
Dust 212
42% -
0.71 -
74.4 -
1.01-
39% of 33 duels -
45% of 11 situations -
Ancient9
56% -
0.88 -
92.4 -
1.21-
71% of 49 duels -
25% of 4 situations -
Cache3
0% -
0.70 -
73.1 -
0.95-
60% of 5 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How POMAH_4uTAK plays

Across 127 matches POMAH_4uTAK averages K/R 0.78, ADR 84.5 and a rating of 1.07. Biggest strength: Opening duels won at 58%, better than 89% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 5% of level 10 · 2,750-2,999 ELO players. Averages 16.5 kills per match with 51% headshots. The strongest map is Anubis with a 57% win rate in 21 matches. In 47 of 127 matches the rating was 1.10 or higher (37%), in 47 it was below 0.90. In 61 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: August 2026 at 1.14. POMAH_4uTAK loses the most ELO in match 1 of the day (−75 ELO, win rate 34%). Things go best from match 5 of the day (+23 ELO, win rate 59%). Match no. 2 of the day goes best: 63% win rate, −50 ELO. Improved over the last three months: Win rate +12 pp, ELO +244. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.07, ADR at 85.1. Last 30 days: 1 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.