POLIK5

Russia
On FACEIT since 2024 281 matches tracked 125 matches in 30 days
ELO ▼ 103
2,301
30-day peak: 2,404
Rank EU
#99,696
Russia #28,378 in Russia
Last updated:

How does POLIK5 play?

Rating 0.99 (from 266 matches) K/R 0.73 ADR 83.1 from 281 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 266 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 49%−1 pp · Ø 50% better than 43%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 0.96−0.07 · Ø 1.03 better than 21%
Pistol kills per match 2.6
Knife kills 2 in 281 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 56%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 52%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 34x 4K, 4 aces in 181 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 29%
Deaths per round 76%+4 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, Rating +0.08, ADR +5.9, Win rate +6 pp
= Stayed the same
Headshots at 49%
▼ Got worse
ELO −261

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.75 (at the start 0.68). Just above the average (0.74).

Patterns

From the last 281 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −86 ELO
74 matches · 42% win rate
In match 1 of the day +25 ELO
39 matches · 36% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 40%
On Wednesdays ±0 ELO, win rate 42%

POLIK5 loses the most ELO on Dust 2: −86 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Dust 2
  2. Highest rating in a match: 2.14 · Nuke
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 281 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
50% better than 42%
0.72 better than 37%
83.2 better than 60%
0.96 better than 24%
46% of 489 duels better than 21%
36% of 36 situations better than 44%
Dust 274
42% better than 17%
0.73 better than 43%
84.4 better than 64%
1.00 better than 36%
50% of 371 duels better than 42%
30% of 37 situations better than 29%
Ancient42
50% better than 42%
0.73 better than 42%
83.0 better than 57%
0.98 better than 31%
51% of 200 duels better than 45%
33% of 21 situations better than 38%
Anubis42
57% better than 65%
0.72 better than 38%
81.1 better than 50%
1.02 better than 43%
46% of 181 duels better than 22%
55% of 20 situations better than 83%
Cache12
58% -
0.82 -
85.7 -
1.15-
58% of 74 duels -
20% of 10 situations -
Nuke12
33% -
0.69 -
81.1 -
1.00-
42% of 48 duels -
13% of 8 situations -
Inferno7
29% -
0.66 -
78.4 -
0.84-
51% of 43 duels -
100% of 1 situations -
Overpass4
50% -
0.81 -
84.0 -
1.16-
47% of 17 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How POLIK5 plays

Across 281 matches POLIK5 averages K/R 0.73 and ADR 83.1; the rating across the 266 rated matches is 0.99. Most room to improve: Deaths per round at 76%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 16.0 kills per match with 49% headshots. The strongest map is Cache with a 58% win rate in 12 matches. In 91 of 266 matches the rating was 1.10 or higher (34%), in 119 it was below 0.90. In 181 matches with detailed stats: 34 4Ks and 4 aces. Best month by rating: September 2026 at 1.12. POLIK5 loses the most ELO on Dust 2 (−86 ELO, win rate 42%). Things go best in match 4 of the day (+63 ELO, win rate 60%). Match no. 4 of the day goes best: 60% win rate, +63 ELO. Improved over the last three months: K/R +0.07, Rating +0.08, ADR +5.9, Win rate +6 pp. Got weaker: ELO −261. Unchanged in recent months: Headshots at 49%. Last 30 days: 125 matches, win rate 52%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.