POLAT

Turkey
310 matches tracked 156 matches in 30 days
Last updated:

How does POLAT play?

Rating 0.98 (from 173 matches) K/R 0.69 ADR 76.2 from 310 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
level on level 5
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with at least a normal rating (0.90 and up). 61%
Rating spread from 173 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 29% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average.
AWPer
better than most on level 5 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (263 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1 pp better than 40%
Opening duels won 50%+1 pp better than 62%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 51%
Clutch 1v2 won 22%+1 pp better than 59%
Clutch kills per match 1.9+0.3 better than 78%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 38%−6 pp better than 17%
AWP share of kills 23%+12 pp better than 91%
K/D 0.95−0.02 better than 46%
Pistol kills per match 2.5
Knife kills 13 in 310 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.3%−0.4 pp better than 39%
Rounds with 3K 3.5%−0.2 pp better than 44%
MVPs per match 2.3+0.2 better than 74%
4Ks and aces 38x 4K, 2 aces in 263 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 5.7+1.8 better than 83%
Enemies flashed per round 0.28+0.03 better than 61%
Rounds with a death 73%0 pp level

Progress

One value per month, dashed line is the Level 5 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, ADR −4.5, Headshots −6 pp, Win rate −11 pp, ELO −84

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.67
AprMayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.69 (at the start 0.74).

Patterns

From the last 310 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day −108 ELO
41 matches · 34% wins
In match 4 of the day −85 ELO
37 matches · 32% wins
On Sundays +129 ELO, win rate 43%

POLAT loses the most ELO in match 3 of the day: −108 ELO, 34% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Dust 2
  2. Highest rating in a match: 1.90 · Inferno
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 310 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2101
50% level
0.72 better than 59%
78.9 better than 54%
1.03 better than 68%
53% of 484 duels better than 74%
37% of 78 situations better than 46%
Anubis57
53% better than 59%
0.70 better than 45%
74.5 better than 26%
0.98 better than 46%
48% of 227 duels better than 43%
44% of 50 situations better than 69%
Ancient44
30% better than 4%
0.66 better than 23%
73.3 better than 20%
0.95 better than 42%
46% of 144 duels better than 31%
43% of 35 situations better than 68%
Mirage44
50% level
0.68 better than 36%
76.1 better than 39%
0.89 better than 19%
52% of 180 duels better than 69%
43% of 23 situations better than 65%
Inferno28
57% better than 73%
0.72 better than 63%
82.1 better than 72%
1.00 better than 60%
51% of 115 duels better than 63%
30% of 20 situations better than 32%
Nuke21
43% better than 19%
0.64 better than 18%
72.4 better than 22%
0.92-
39% of 64 duels better than 8%
25% of 12 situations better than 23%
Cache14
64% -
0.64 -
67.4 -
0.93-
40% of 48 duels -
43% of 14 situations -

Compared with players on the same level who have at least 15 matches on the map.

How POLAT plays

Across 310 matches POLAT averages K/R 0.69 and ADR 76.2; the rating across the 173 rated matches is 0.98. Biggest strength: Utility damage per round at 5.7. That is better than 83% of players on level 5. Most room to improve: Headshot rate at 38%. That is better than only 17% of players on level 5. On average 15.6 kills per match, 38% of them headshots. The strongest map is Cache with a 64% win rate in 14 matches. In 54 of 173 matches the rating was 1.10 or higher (31%), in 68 it was below 0.90. In 263 matches with detailed stats: 38 4Ks and 2 aces. Best month by rating: September 2026 at 1.00. POLAT loses the most ELO in match 3 of the day (−108 ELO, win rate 34%). Things go best from match 5 of the day (+119 ELO, win rate 54%). Got weaker: K/R −0.05, ADR −4.5, Headshots −6 pp, Win rate −11 pp, ELO −84. Last 30 days: 156 matches, win rate 46%, ELO balance −47.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 5): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.