PMA_mode
Name history of PMA_mode
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
Average45% of opening duels won and so well below the average (51%).
Clutch
Weakness6% of 1v2s won and so well below the average (22%).
Weapons and aim
Average45% headshots and so clearly below the average (50%).
Impact
AverageExactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).
Utility and deaths
AverageDied in 70% of rounds and so clearly below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 0.74 (at the start 0.75). Right on the average (0.74).
Rating, 1.00 is an average match
Last 3 months: 1.05 (at the start 1.06). Just above the average (1.03).
Damage per round (ADR)
Last 3 months: 80.5 (at the start 81.8). Just below the average (80.7).
Share of headshot kills
Last 3 months: 47% (at the start 44%). Clearly below the average (50%).
Matches won (win rate)
Last 3 months: 50% (at the start 53%). Right on the average (50%).
Last 3 months: 2,280 (at the start 2,069).
Rounds with first kill
1v1 clutches won
Patterns
From the last 109 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 2.39 · Mirage
- Most kills in a match: 36 · Dust 2
- Longest win streak: 6 wins in a row · Dust 2
Maps in detail
from the last 109 matchesCompared with players on the same level who have at least 15 matches on the map.
How PMA_mode plays
Across 109 matches PMA_mode averages K/R 0.74, ADR 81.0 and a rating of 1.06. Most room to improve: Opening duels won at 45%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 16.3 kills per match with 45% headshots. The strongest map is Inferno with a 60% win rate in 15 matches. In 44 of 109 matches the rating was 1.10 or higher (40%), in 40 it was below 0.90. In 53 matches with detailed stats: 10 4Ks and 0 aces. Things go best in match 1 of the day (+120 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, +120 ELO. Improved over the last three months: Headshots +3 pp, ELO +211. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.05, ADR at 80.5. Last 30 days: 1 matches, win rate 100%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.