PLUGSTARRR

Uzbekistan
On FACEIT since 2021 276 matches tracked 84 matches in 30 days
ELO ▼ 18
3,067
30-day peak: 3,114
Rank EU ▲ 2,574 places
#6,020
Uzbekistan #31 in Uzbekistan
30 days · prev. #8,594 · best #5,979
Last updated:

How does PLUGSTARRR play?

Rating 1.07 K/R 0.77 ADR 83.0 from 275 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 275 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average.
Entry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (197 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 87%
Opening duels won 55%+3 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

1.7 clutch kills per match and so clearly above the average (1.6).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (53%).

Headshot rate 45%−8 pp · Ø 53% better than 12%
AWP share of kills 23%+11 pp · Ø 12% better than 85%
K/D 1.08+0.01 · Ø 1.07 better than 48%
Pistol kills per match 2.5
Knife kills 11 in 275 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 14.1%+0.5 pp · Ø 13.6% better than 55%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 61%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 28x 4K, 2 aces in 197 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.32).

Utility hit rate 30%−4 pp · Ø 34% better than 23%
Utility damage per round 2.8−1.0 · Ø 3.8 better than 18%
Enemies flashed per round 0.17−0.15 · Ø 0.32 better than 9%
Deaths per round 71%+1 pp · Ø 70% better than 39%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +59
= Stayed the same
K/R at 0.77, Rating at 1.07, ADR at 82.6, Win rate at 52%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months unchanged at 0.77. Just above the average (0.75).

Patterns

From the last 275 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −142 ELO
105 matches · 49% win rate
In match 4 of the day +22 ELO
31 matches · 42% win rate
On Tuesdays +30 ELO, win rate 40%

PLUGSTARRR loses the most ELO on Mirage: −142 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Nuke
  2. Longest win streak: 7 wins in a row · Nuke
  3. Highest rating in a match: 2.39 · Mirage

Maps in detail

from the last 275 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage105
49% better than 25%
0.79 better than 63%
83.4 better than 55%
1.10 better than 60%
53% of 587 duels right on the average
38% of 71 situations better than 47%
Dust 250
54% better than 47%
0.79 better than 63%
83.4 better than 55%
1.09 better than 54%
55% of 280 duels better than 63%
38% of 34 situations better than 46%
Ancient38
45% better than 18%
0.76 right on the average
84.8 better than 63%
1.04 better than 43%
51% of 201 duels better than 40%
38% of 21 situations right on the average
Nuke31
61% better than 58%
0.80 better than 66%
85.7 better than 65%
1.12 better than 63%
57% of 198 duels better than 68%
57% of 21 situations better than 86%
Anubis22
50% better than 32%
0.69 better than 20%
76.4 better than 23%
0.95 better than 15%
50% of 125 duels better than 35%
26% of 19 situations better than 21%
Cache15
60% better than 55%
0.69 better than 9%
81.2 better than 29%
0.98 better than 9%
47% of 83 duels better than 15%
60% of 5 situations better than 90%
Inferno14
57% -
0.71 -
79.7 -
0.99-
49% of 69 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PLUGSTARRR plays

Across 275 matches PLUGSTARRR averages K/R 0.77, ADR 83.0 and a rating of 1.07. Biggest strength: Rounds with first kill at 14%, better than 87% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 16.9 kills per match with 45% headshots. The strongest map is Nuke with a 61% win rate in 31 matches. In 127 of 275 matches the rating was 1.10 or higher (46%), in 95 it was below 0.90. In 197 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: October 2026 at 1.11. PLUGSTARRR loses the most ELO on Mirage (−142 ELO, win rate 49%). Things go best on Dust 2 (+52 ELO, win rate 54%). Improved over the last three months: ELO +59. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.07, ADR at 82.6, Win rate at 52%. Last 30 days: 84 matches, win rate 51%, net ELO −104.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.