PLM-Andrei

Liberia
On FACEIT since 2016 150 matches tracked 21 matches in 30 days
Last updated:

How does PLM-Andrei play?

Rating 0.96 (from 129 matches) K/R 0.67 ADR 74.6 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 129 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 12% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 31%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Weakness
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Weakness
Where do the kills come from?

0.92 K/D and so clearly below the average (1.03).

Headshot rate 46%−4 pp · Ø 50% better than 25%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.92−0.11 · Ø 1.03 better than 11%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 24%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 12x 4K, 1 ace in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.29).

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 51%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 23%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.09, Rating +0.19, Win rate +18 pp
= Stayed the same
ADR at 75.5
▼ Got worse
Headshots −4 pp, ELO −110

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.69 (at the start 0.60). Clearly below the average (0.74).

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +25 ELO
38 matches · 55% win rate
Between 12:00 and 18:00 +50 ELO, win rate 52%
On Saturdays ±0 ELO, win rate 50%

PLM-Andrei loses the most ELO in match 2 of the day: +25 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 22 wins in a row · Mirage
  2. Highest rating in a match: 2.49 · Cache
  3. Most kills in a match: 27 · Mirage

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
57% better than 69%
0.65 better than 12%
74.5 better than 18%
0.92 better than 14%
53% of 255 duels better than 61%
33% of 21 situations better than 36%
Cache18
61% -
0.73 -
74.0 -
1.03-
54% of 72 duels -
14% of 7 situations -
Anubis16
44% better than 24%
0.69 better than 24%
75.5 better than 20%
1.01-
44% of 36 duels better than 13%
50% of 6 situations better than 75%
Dust 216
81% better than 99%
0.68 better than 21%
72.5 better than 11%
0.99-
56% of 43 duels better than 75%
63% of 8 situations better than 96%
Ancient14
57% -
0.64 -
74.7 -
0.88-
54% of 48 duels -
40% of 5 situations -
Inferno12
67% -
0.60 -
69.0 -
0.90-
49% of 35 duels -
27% of 11 situations -
Nuke7
100% -
0.82 -
86.8 -
1.19-
50% of 24 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PLM-Andrei plays

Across 150 matches PLM-Andrei averages K/R 0.67 and ADR 74.6; the rating across the 129 rated matches is 0.96. Most room to improve: K/D at 0.92, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 15.1 kills per match with 46% headshots. The strongest map is Dust 2 with a 81% win rate in 16 matches. In 38 of 129 matches the rating was 1.10 or higher (29%), in 61 it was below 0.90. In 100 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: September 2026 at 1.02. PLM-Andrei loses the most ELO in match 2 of the day (+25 ELO, win rate 55%). Things go best on Mirage (+121 ELO, win rate 57%). Match no. 3 of the day goes best: 72% win rate, +50 ELO. Improved over the last three months: K/R +0.09, Rating +0.19, Win rate +18 pp. Got weaker: Headshots −4 pp, ELO −110. Unchanged in recent months: ADR at 75.5. Last 30 days: 21 matches, win rate 100%, net ELO +117.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.