PLAtt

Russia
On FACEIT since 2025 248 matches tracked 61 matches in 30 days
ELO ▲ 93
2,003
30-day peak: 2,114
Rank EU
#243,448
Russia #68,645 in Russia
Last updated:

How does PLAtt play?

Rating 0.98 (from 246 matches) K/R 0.72 ADR 78.0 from 248 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 246 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (170 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

41% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 0.98−0.04 · Ø 1.02 better than 33%
Pistol kills per match 2.8
Knife kills 3 in 248 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.9%+0.6 pp · Ø 13.3% better than 62%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 40%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 30x 4K, 1 ace in 170 matches

Utility and deaths

Average
Nades, flashes and deaths

1.8 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 1.8−2.4 · Ø 4.2 better than 3%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 14%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.11, Rating +0.14, ADR +9.6
= Stayed the same
Headshots at 55%
▼ Got worse
Win rate −3 pp, ELO −66

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.75 (at the start 0.64). Just above the average (0.74).

Patterns

From the last 248 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
45 matches · 38% win rate
Between 12:00 and 18:00 −25 ELO, win rate 41%
On Wednesdays −71 ELO, win rate 41%

PLAtt loses the most ELO in match 2 of the day: ±0 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Ancient
  2. Longest win streak: 9 wins in a row · Anubis
  3. Highest rating in a match: 2.41 · Dust 2

Maps in detail

from the last 248 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage95
48% better than 37%
0.70 better than 33%
76.0 better than 27%
0.97 better than 31%
51% of 407 duels right on the average
42% of 45 situations better than 60%
Anubis48
46% better than 28%
0.74 right on the average
79.7 better than 43%
1.01 better than 42%
56% of 261 duels better than 77%
46% of 26 situations better than 73%
Dust 236
47% better than 33%
0.72 better than 41%
77.0 better than 30%
0.99 better than 35%
47% of 170 duels better than 26%
54% of 13 situations better than 87%
Ancient33
48% better than 40%
0.74 right on the average
80.3 better than 44%
1.00 better than 39%
53% of 148 duels better than 60%
45% of 20 situations better than 69%
Nuke24
58% better than 60%
0.69 better than 18%
76.3 better than 20%
0.91 better than 9%
50% of 109 duels better than 36%
33% of 12 situations better than 33%
Cache6
83% -
0.84 -
89.6 -
1.13-
69% of 29 duels -
0% of 1 situations -
Inferno4
25% -
0.71 -
82.9 -
0.89-
63% of 19 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How PLAtt plays

Across 248 matches PLAtt averages K/R 0.72 and ADR 78.0; the rating across the 246 rated matches is 0.98. Biggest strength: Headshot rate at 55%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.8, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 55% headshots. The strongest map is Nuke with a 58% win rate in 24 matches. In 77 of 246 matches the rating was 1.10 or higher (31%), in 108 it was below 0.90. In 170 matches with detailed stats: 30 4Ks and 1 ace. Best month by rating: October 2026 at 1.13. PLAtt loses the most ELO in match 2 of the day (±0 ELO, win rate 38%). Things go best in match 4 of the day (+153 ELO, win rate 63%). Match no. 4 of the day goes best: 63% win rate, +153 ELO. Improved over the last three months: K/R +0.11, Rating +0.14, ADR +9.6. Got weaker: Win rate −3 pp, ELO −66. Unchanged in recent months: Headshots at 55%. Last 30 days: 61 matches, win rate 48%, net ELO −69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.