PLAYERWASHED

Argentina
FACEIT verified FACEIT verified On FACEIT since 2016 205 matches tracked 46 matches in 30 days
ELO ▼ 156
2,848
30-day peak: 3,024
Rank SA ▲ 7 places
#311
Argentina #59 in Argentina
30 days · prev. #318 · best #258
Last updated:

How does PLAYERWASHED play?

Rating 1.32 (from 203 matches) K/R 0.91 ADR 96.4 from 205 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.32
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 89%
Rating distribution from 203 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 38% good 1.10 to 1.29 23% normal 0.90 to 1.09 17% weak 0.75 to 0.89 8% very weak below 0.75 3%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 58%+6 pp · Ø 52% better than 88%

Clutch

Strength
Last one alive

2.5 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 72%
Clutch 1v2 won 32%+11 pp · Ø 21% better than 95%
Clutch kills per match 2.5+0.9 · Ø 1.6 better than 97%

Weapons and aim

Strength
Where do the kills come from?

1.38 K/D and so well above the average (1.05).

Headshot rate 59%+8 pp · Ø 51% better than 88%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.38+0.33 · Ø 1.05 better than 98%
Pistol kills per match 3.1
Knife kills 2 in 205 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.2% of rounds and so well above the average (4.2%).

2K rounds 16.7%+3.3 pp · Ø 13.4% better than 96%
3K rounds 6.2%+2.0 pp · Ø 4.2% better than 96%
MVPs per match 3.0+0.6 · Ø 2.4 better than 93%
4Ks and aces 45x 4K, 7 aces in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 27%−7 pp · Ø 34% better than 7%
Utility damage per round 3.5−0.5 · Ø 4.0 better than 36%
Enemies flashed per round 0.42+0.11 · Ø 0.31 better than 81%
Deaths per round 66%−5 pp · Ø 71% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.91, ADR at 95.3
▼ Got worse
Rating −0.07, Headshots −4 pp, Win rate −14 pp, ELO −451

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: August 2026 with 0.95. Last 3 months: 0.91 (at the start 0.93). Well above the average (0.74).

Patterns

From the last 205 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −258 ELO
74 matches · 46% win rate
In match 4 of the day −88 ELO
21 matches · 33% win rate
On Fridays −297 ELO, win rate 41%

PLAYERWASHED loses the most ELO on Mirage: −258 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Ancient
  2. Recorded match no. 100 · Dust 2
  3. Highest rating in a match: 2.85 · Mirage
  4. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 205 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
46% better than 20%
0.91 better than 95%
96.1 better than 95%
1.29 better than 96%
60% of 332 duels better than 88%
41% of 49 situations better than 58%
Dust 270
61% better than 77%
0.93 better than 97%
100.4 better than 98%
1.35 better than 98%
58% of 313 duels better than 80%
51% of 45 situations better than 84%
Nuke17
47% better than 21%
0.95 better than 97%
98.7 better than 95%
1.37 better than 97%
63% of 81 duels better than 93%
47% of 15 situations better than 68%
Cache16
75% better than 94%
0.87 better than 81%
89.6 better than 70%
1.31 better than 91%
59% of 59 duels better than 74%
67% of 6 situations better than 94%
Anubis14
71% -
0.86 -
86.5 -
1.29-
49% of 73 duels -
22% of 9 situations -
Ancient13
54% -
0.94 -
94.7 -
1.31-
63% of 49 duels -
22% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PLAYERWASHED plays

Across 205 matches PLAYERWASHED averages K/R 0.91 and ADR 96.4; the rating across the 203 rated matches is 1.32. Biggest strength: Rating at 1.32, better than 98% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,750-2,999 ELO players. Averages 19.6 kills per match with 59% headshots. The strongest map is Cache with a 75% win rate in 16 matches. In 146 of 203 matches the rating was 1.10 or higher (72%), in 23 it was below 0.90. In 139 matches with detailed stats: 45 4Ks and 7 aces. Best month by rating: June 2026 at 1.60. PLAYERWASHED loses the most ELO on Mirage (−258 ELO, win rate 46%). Things go best on Dust 2 (+28 ELO, win rate 61%). Match no. 1 of the day goes best: 65% win rate, −31 ELO. Got weaker: Rating −0.07, Headshots −4 pp, Win rate −14 pp, ELO −451. Unchanged in recent months: K/R at 0.91, ADR at 95.3. Last 30 days: 46 matches, win rate 46%, net ELO −270.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.