PL1Ms

Russia
146 matches tracked 20 matches in 30 days
ELO ▲ 67
3,230
30-day peak: 3,230
Rank EU ▼ 511 places
#3,287
Russia #907 in Russia
30 days · prev. #2,776 · best #2,776
Last updated:

How does PL1Ms play?

Rating 1.07 (from 118 matches) K/R 0.74 ADR 76.1 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 118 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 13% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
ClutcherHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (74 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 56%+4 pp · Ø 52% better than 75%

Clutch

Strength
Last one alive

50% of 1v1s won and so clearly above the average (42%).

Clutch 1v1 won 50%+8 pp · Ø 42% better than 93%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so clearly above the average (53%).

Headshot rate 58%+5 pp · Ø 53% better than 79%
AWP share of kills 10%−2 pp · Ø 12% better than 55%
K/D 1.15+0.10 · Ø 1.05 better than 71%
Pistol kills per match 3.4
Knife kills 2 in 144 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.5%).

2K rounds 11.9%−1.6 pp · Ø 13.5% better than 9%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 14%
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 17x 4K, 0 aces in 74 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 28%−6 pp · Ø 34% better than 13%
Utility damage per round 2.5−1.4 · Ø 3.9 better than 11%
Enemies flashed per round 0.18−0.14 · Ø 0.32 better than 11%
Deaths per round 64%−7 pp · Ø 71% better than 97%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp, ELO +205
= Stayed the same
Win rate at 56%
▼ Got worse
K/R −0.08, Rating −0.14, ADR −7.1

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months: 0.70 (at the start 0.78). Clearly below the average (0.75).

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −115 ELO
36 matches · 47% win rate
Between 12:00 and 18:00 −104 ELO, win rate 44%
On Saturdays −146 ELO, win rate 43%

PL1Ms loses the most ELO from match 5 of the day: −115 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Highest rating in a match: 2.37 · Mirage
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
64% better than 85%
0.78 better than 59%
79.5 better than 35%
1.15 better than 75%
58% of 118 duels better than 79%
44% of 41 situations better than 67%
Dust 241
49% better than 27%
0.69 better than 19%
73.7 better than 12%
0.96 better than 15%
49% of 100 duels better than 30%
30% of 20 situations better than 25%
Anubis24
58% better than 59%
0.74 better than 43%
76.2 better than 22%
1.12 better than 68%
65% of 65 duels better than 97%
44% of 16 situations better than 65%
Nuke18
50% better than 26%
0.73 better than 31%
73.5 better than 10%
1.07 better than 45%
53% of 43 duels right on the average
64% of 14 situations better than 93%
Inferno5
40% -
0.63 -
65.1 -
0.92-
50% of 10 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PL1Ms plays

Across 144 matches PL1Ms averages K/R 0.74 and ADR 76.1; the rating across the 118 rated matches is 1.07. Biggest strength: Deaths per round at just 64% (lower is better), better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 11% of level 10 · 3,000-3,499 ELO players. Averages 16.3 kills per match with 58% headshots. The strongest map is Mirage with a 64% win rate in 56 matches. In 45 of 118 matches the rating was 1.10 or higher (38%), in 41 it was below 0.90. In 74 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: July 2026 at 1.19. PL1Ms loses the most ELO from match 5 of the day (−115 ELO, win rate 47%). Things go best on Mirage (+131 ELO, win rate 64%). Match no. 3 of the day goes best: 65% win rate, +60 ELO. Improved over the last three months: Headshots +2 pp, ELO +205. Got weaker: K/R −0.08, Rating −0.14, ADR −7.1. Unchanged in recent months: Win rate at 56%. Last 30 days: 20 matches, win rate 50%, net ELO +97.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.