PKK0RY

Hungary
On FACEIT since 2020 225 matches tracked 60 matches in 30 days
ELO ▼ 124
2,046
30-day peak: 2,176
Rank EU
#211,877
Hungary #1,052 in Hungary
Last updated:

How does PKK0RY play?

Rating 0.97 K/R 0.69 ADR 75.0 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 225 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 23% normal 0.90 to 1.09 31% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 67%
AWP share of kills 4%−8 pp · Ø 12% better than 24%
K/D 0.98−0.05 · Ø 1.03 better than 33%
Pistol kills per match 2.2
Knife kills 5 in 225 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.1%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 29%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 9%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 14x 4K, 0 aces in 151 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 81%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 21%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +7 pp, ELO +119
= Stayed the same
ADR at 73.7
▼ Got worse
K/R −0.04, Rating −0.05, Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.73. Last 3 months: 0.67 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 225 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −86 ELO
55 matches · 51% win rate
On Ancient −45 ELO
35 matches · 46% win rate
Between 0:00 and 6:00 +25 ELO, win rate 42%
On Sundays −1 ELO, win rate 30%

PKK0RY loses the most ELO on Dust 2: −86 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Ancient
  2. Longest win streak: 7 wins in a row · Ancient
  3. Highest rating in a match: 1.93 · Dust 2

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
51% better than 48%
0.69 better than 26%
77.5 better than 32%
0.98 better than 32%
48% of 208 duels better than 33%
45% of 47 situations better than 72%
Inferno45
56% better than 54%
0.70 better than 24%
78.4 better than 30%
0.99 better than 26%
44% of 146 duels better than 10%
47% of 30 situations better than 70%
Ancient35
46% better than 29%
0.71 better than 33%
72.9 better than 11%
1.00 better than 38%
52% of 113 duels better than 54%
33% of 24 situations better than 41%
Mirage34
38% better than 9%
0.63 better than 8%
69.9 better than 7%
0.90 better than 12%
47% of 99 duels better than 26%
38% of 29 situations right on the average
Anubis21
62% better than 83%
0.66 better than 15%
69.5 better than 6%
0.95 better than 23%
39% of 59 duels better than 4%
18% of 11 situations better than 10%
Nuke17
41% better than 13%
0.77 better than 54%
81.3 better than 43%
1.07 better than 56%
65% of 51 duels better than 96%
47% of 15 situations better than 65%
Cache15
20% -
0.68 -
73.9 -
0.90-
40% of 58 duels -
31% of 16 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PKK0RY plays

Across 225 matches PKK0RY averages K/R 0.69, ADR 75.0 and a rating of 0.97. Biggest strength: Utility hit rate at 40%, better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 52% headshots. The strongest map is Anubis with a 62% win rate in 21 matches. In 69 of 225 matches the rating was 1.10 or higher (31%), in 86 it was below 0.90. In 151 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: June 2026 at 1.06. PKK0RY loses the most ELO on Dust 2 (−86 ELO, win rate 51%). Things go best on Anubis (+69 ELO, win rate 62%). Match no. 4 of the day goes best: 57% win rate, −54 ELO. Improved over the last three months: Win rate +7 pp, ELO +119. Got weaker: K/R −0.04, Rating −0.05, Headshots −3 pp. Unchanged in recent months: ADR at 73.7. Last 30 days: 60 matches, win rate 47%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.