PGOD-

Portugal
On FACEIT since 2019 155 matches tracked 44 matches in 30 days
Last updated:

How does PGOD- play?

Rating 1.19 (from 46 matches) K/R 0.81 ADR 85.0 from 155 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93% on level 10
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 87%
Rating spread from 46 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 37% weak 0.75 to 0.89 7% very weak below 0.75 7%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average.
AWPerEntryMulti-kills
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

Opening

Average
The first duels of the round
Rounds with first kill 14%+3 pp better than 91%
Opening duels won 54%+3 pp better than 71%

Clutch

Average
Last one alive
Clutch 1v1 won 48%+9 pp better than 92%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 46%
AWP share of kills 22%+11 pp better than 88%
K/D 1.09+0.06 better than 68%
Pistol kills per match 3.6
Knife kills 2 in 155 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.2%+1.9 pp better than 86%
Rounds with 3K 4.8%+0.7 pp better than 76%
MVPs per match 2.7+0.4 better than 84%
4Ks and aces 24x 4K, 5 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 73%
Utility damage per round 4.3+0.2 better than 58%
Enemies flashed per round 0.17−0.13 better than 17%
Rounds with a death 74%+3 pp better than 20%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.08, ADR +9.7, Win rate +16 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp, ELO −130

Aug to Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.84
JanFebMarAprMayJunJulAugSepOct

Best month: April 2026 with 0.84. Last 3 months: 0.82 (at the start 0.74).

Patterns

From the last 155 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −106 ELO
53 matches · 45% wins
On Anubis −100 ELO
33 matches · 39% wins
On Mondays −141 ELO, win rate 33%

PGOD- loses the most ELO in match 1 of the day: −106 ELO, 45% wins

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Highest rating in a match: 2.12 · Ancient
  3. Most kills in a match: 81 · Mirage

Maps in detail

from the last 155 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
61% better than 82%
0.82 better than 82%
86.0 better than 75%
1.18 better than 88%
54% of 240 duels better than 64%
43% of 14 situations better than 65%
Anubis33
39% better than 10%
0.77 better than 65%
80.4 better than 47%
0.98-
55% of 109 duels better than 70%
50% of 12 situations better than 77%
Dust 223
65% better than 89%
0.81 better than 80%
89.5 better than 86%
1.48-
59% of 83 duels better than 85%
67% of 3 situations better than 97%
Inferno20
25% better than 1%
0.78 better than 68%
83.6 better than 60%
1.19-
55% of 88 duels better than 65%
60% of 10 situations better than 92%
Ancient13
54% -
0.86 -
84.6 -
1.33-
58% of 57 duels -
50% of 12 situations -
Nuke11
45% -
0.77 -
81.7 -
0.99-
26% of 19 duels -
25% of 4 situations -
Cache5
80% -
0.85 -
95.7 -
1.09-
62% of 26 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PGOD- plays

Across 155 matches PGOD- averages K/R 0.81 and ADR 85.0; the rating across the 46 rated matches is 1.19. Biggest strength: Rating at 1.19. That is better than 93% of players on level 10. Most room to improve: Rounds with a death at 74%. That is better than only 20% of players on level 10. On average 18.0 kills per match, 50% of them headshots. The strongest map is Dust 2 with a 65% win rate in 23 matches. In 23 of 46 matches the rating was 1.10 or higher (50%), in 6 it was below 0.90. In 102 matches with detailed stats: 24 4Ks and 5 aces. Best month by rating: October 2026 at 1.21. PGOD- loses the most ELO in match 1 of the day (−106 ELO, win rate 45%). Things go best from match 5 of the day (+71 ELO, win rate 64%). Improved over the last three months: K/R +0.08, ADR +9.7, Win rate +16 pp. Got weaker: Headshots −4 pp, ELO −130. Last 30 days: 44 matches, win rate 64%, ELO balance −36.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.