PETYASPERMA

Germany
On FACEIT since 2020 320 matches tracked 114 matches in 30 days
Last updated:

How does PETYASPERMA play?

Rating 1.21 K/R 0.88 ADR 90.9 from 320 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 320 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 32% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 10% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (225 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 56%+4 pp · Ø 52% better than 80%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.04).

Headshot rate 52%+1 pp · Ø 51% better than 59%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.22+0.18 · Ø 1.04 better than 90%
Pistol kills per match 2.7
Knife kills 1 in 320 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.1% of rounds and so well above the average (13.4%).

2K rounds 16.1%+2.7 pp · Ø 13.4% better than 93%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 79%
MVPs per match 2.7+0.3 · Ø 2.4 better than 82%
4Ks and aces 74x 4K, 4 aces in 225 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.05 enemies flashed per round and so well below the average (0.30).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 14%
Enemies flashed per round 0.05−0.25 · Ø 0.30 better than 1%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +9 pp
= Stayed the same
Headshots at 52%
▼ Got worse
K/R −0.04, Rating −0.08, ADR −4.2, ELO −84

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: July 2026 with 0.91. Last 3 months: 0.87 (at the start 0.91). Well above the average (0.74).

Patterns

From the last 320 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −102 ELO
141 matches · 50% win rate
On Nuke −26 ELO
24 matches · 29% win rate
On Tuesdays −30 ELO, win rate 44%

PETYASPERMA loses the most ELO on Mirage: −102 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Anubis
  2. Most kills in a match: 49 · Mirage
  3. Highest rating in a match: 2.56 · Anubis

Maps in detail

from the last 320 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage141
50% better than 39%
0.89 better than 93%
92.2 better than 90%
1.23 better than 92%
57% of 676 duels better than 79%
44% of 104 situations better than 67%
Dust 279
53% right on the average
0.88 better than 93%
92.6 better than 91%
1.21 better than 89%
56% of 362 duels better than 72%
41% of 41 situations better than 59%
Inferno32
47% better than 22%
0.85 better than 76%
86.6 better than 58%
1.19 better than 71%
56% of 140 duels better than 61%
50% of 12 situations better than 76%
Nuke24
29% better than 1%
0.87 better than 85%
88.0 better than 74%
1.14 better than 70%
54% of 72 duels better than 57%
42% of 12 situations better than 55%
Ancient20
40% better than 13%
0.87 better than 91%
88.8 better than 79%
1.21 better than 90%
57% of 96 duels better than 75%
40% of 10 situations better than 56%
Anubis16
63% better than 80%
0.80 better than 74%
86.7 better than 76%
1.11 better than 71%
57% of 72 duels better than 76%
42% of 12 situations better than 57%
Cache8
63% -
0.85 -
89.8 -
1.17-
50% of 34 duels -
13% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PETYASPERMA plays

Across 320 matches PETYASPERMA averages K/R 0.88, ADR 90.9 and a rating of 1.21. Biggest strength: Rating at 1.21, better than 92% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.7, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 19.6 kills per match with 52% headshots. The strongest map is Anubis with a 63% win rate in 16 matches. In 184 of 320 matches the rating was 1.10 or higher (58%), in 62 it was below 0.90. In 225 matches with detailed stats: 74 4Ks and 4 aces. Best month by rating: July 2026 at 1.27. PETYASPERMA loses the most ELO on Mirage (−102 ELO, win rate 50%). Things go best on Ancient (+23 ELO, win rate 40%). Improved over the last three months: Win rate +9 pp. Got weaker: K/R −0.04, Rating −0.08, ADR −4.2, ELO −84. Unchanged in recent months: Headshots at 52%. Last 30 days: 114 matches, win rate 53%, net ELO −56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.