PERCE1

Russia
122 matches tracked
Last updated:

How does PERCE1 play?

Rating 1.15 K/R 0.83 ADR 91.1 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 122 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 25% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 14% very weak below 0.75 14%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average.
EntryDamage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

1.5 clutch kills per match and so clearly below the average (1.6).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 45%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 37%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.05).

Headshot rate 48%−4 pp · Ø 52% better than 27%
AWP share of kills 20%+8 pp · Ø 12% better than 84%
K/D 1.18+0.13 · Ø 1.05 better than 82%
Pistol kills per match 3.8
Knife kills 4 in 122 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 15.3%+1.7 pp · Ø 13.6% better than 83%
3K rounds 4.9%+0.6 pp · Ø 4.3% better than 74%
MVPs per match 2.9+0.5 · Ø 2.4 better than 90%
4Ks and aces 16x 4K, 4 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 3.5−0.5 · Ø 4.0 better than 36%
Enemies flashed per round 0.41+0.09 · Ø 0.32 better than 78%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.14, ADR −5.9, Win rate −22 pp

Aug to Sep 2026 compared with Jun 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: June 2026 with 0.90. Last 3 months: 0.82 (at the start 0.90). Clearly above the average (0.75).

Patterns

From the last 122 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −90 ELO
39 matches · 46% win rate
On Mirage −30 ELO
40 matches · 65% win rate
Between 12:00 and 18:00 −60 ELO, win rate 39%
On Mondays −79 ELO, win rate 51%

PERCE1 loses the most ELO from match 5 of the day: −90 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Mirage
  2. Highest rating in a match: 2.29 · Inferno
  3. Longest win streak: 9 wins in a row · Inferno

Maps in detail

from the last 122 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
65% better than 90%
0.91 better than 95%
98.2 better than 97%
1.27 better than 95%
63% of 221 duels better than 95%
28% of 29 situations better than 19%
Dust 238
53% right on the average
0.77 better than 58%
86.5 better than 73%
1.06 right on the average
54% of 176 duels better than 62%
48% of 21 situations better than 75%
Nuke15
40% better than 8%
0.78 better than 54%
88.6 better than 75%
1.07 better than 47%
51% of 105 duels better than 39%
25% of 8 situations better than 18%
Ancient12
58% -
0.76 -
81.8 -
1.03-
44% of 59 duels -
50% of 4 situations -
Inferno10
60% -
0.90 -
95.6 -
1.34-
69% of 65 duels -
43% of 7 situations -
Anubis5
60% -
0.81 -
85.2 -
1.08-
50% of 26 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PERCE1 plays

Across 122 matches PERCE1 averages K/R 0.83, ADR 91.1 and a rating of 1.15. Biggest strength: Damage per round (ADR) at 91.1, better than 90% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 30%, better than only 20% of level 10 · 2,750-2,999 ELO players. Averages 18.4 kills per match with 48% headshots. The strongest map is Mirage with a 65% win rate in 40 matches. In 65 of 122 matches the rating was 1.10 or higher (53%), in 34 it was below 0.90. In 102 matches with detailed stats: 16 4Ks and 4 aces. Best month by rating: June 2026 at 1.27. PERCE1 loses the most ELO from match 5 of the day (−90 ELO, win rate 46%). Things go best on Dust 2 (+29 ELO, win rate 53%). Match no. 2 of the day goes best: 74% win rate. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.08, Rating −0.14, ADR −5.9, Win rate −22 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.