PEEEEEEETix

Poland
On FACEIT since 2014 416 matches tracked 141 matches in 30 days
ELO ▲ 37
2,368
30-day peak: 2,426
Rank EU
#80,974
Poland #4,353 in Poland
Last updated:
Next update possible in 1h 25m

How does PEEEEEEETix play?

Rating 0.98 K/R 0.71 ADR 78.1 from 416 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 416 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (330 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (50%).

Headshot rate 58%+8 pp · Ø 50% better than 90%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.97−0.06 · Ø 1.03 better than 23%
Pistol kills per match 2.8
Knife kills 7 in 416 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 38%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 29%
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 55x 4K, 7 aces in 330 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.29).

Utility hit rate 40%+5 pp · Ø 35% better than 84%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.10−0.19 · Ø 0.29 better than 5%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.08
= Stayed the same
ADR at 78.4, Win rate at 51%, ELO at 2,369
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.72 (at the start 0.68). Just below the average (0.74).

Patterns

From the last 416 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −134 ELO
79 matches · 41% win rate
On Nuke −78 ELO
49 matches · 45% win rate
On Mondays −43 ELO, win rate 44%

PEEEEEEETix loses the most ELO on Mirage: −134 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Ancient
  2. Most kills in a match: 39 · Mirage
  3. Longest win streak: 11 wins in a row · Ancient

Maps in detail

from the last 416 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
41% better than 14%
0.70 better than 30%
77.5 better than 32%
0.93 better than 16%
47% of 356 duels better than 25%
41% of 34 situations better than 60%
Ancient66
48% better than 36%
0.69 better than 22%
75.5 better than 19%
0.94 better than 18%
46% of 284 duels better than 20%
30% of 27 situations better than 30%
Anubis66
58% better than 68%
0.72 better than 36%
78.6 better than 35%
1.01 better than 38%
49% of 269 duels better than 32%
48% of 21 situations better than 75%
Cache54
59% -
0.72 -
80.5 -
1.01-
51% of 288 duels -
53% of 17 situations -
Nuke49
45% better than 19%
0.71 better than 29%
76.8 better than 23%
0.95 better than 17%
47% of 179 duels better than 20%
50% of 20 situations better than 72%
Dust 247
66% better than 91%
0.71 better than 33%
76.6 better than 25%
1.02 better than 43%
49% of 203 duels better than 34%
41% of 29 situations better than 62%
Inferno45
47% better than 26%
0.76 right on the average
82.3 better than 47%
1.03 better than 35%
52% of 216 duels better than 40%
63% of 16 situations better than 95%
Vertigo10
50% -
0.76 -
75.5 -
1.00-
38% of 40 duels -
0% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PEEEEEEETix plays

Across 416 matches PEEEEEEETix averages K/R 0.71, ADR 78.1 and a rating of 0.98. Biggest strength: Headshot rate at 58%, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 20% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 58% headshots. The strongest map is Dust 2 with a 66% win rate in 47 matches. In 150 of 416 matches the rating was 1.10 or higher (36%), in 189 it was below 0.90. In 330 matches with detailed stats: 55 4Ks and 7 aces. Best month by rating: October 2026 at 1.06. PEEEEEEETix loses the most ELO on Mirage (−134 ELO, win rate 41%). Things go best in match 2 of the day (+165 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +165 ELO. Improved over the last three months: K/R +0.04, Rating +0.08. Got weaker: Headshots −2 pp. Unchanged in recent months: ADR at 78.4, Win rate at 51%, ELO at 2,369. Last 30 days: 141 matches, win rate 52%, net ELO +118.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.