PATTO01

Portugal
302 matches tracked 118 matches in 30 days
Last updated:

How does PATTO01 play?

Rating 1.02 K/R 0.73 ADR 80.8 from 302 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 302 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (210 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 72%
Opening duels won 53%+2 pp · Ø 51% better than 61%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 19%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (51%).

Headshot rate 47%−4 pp · Ø 51% better than 27%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.6
Knife kills 2 in 302 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.0%−0.2 pp · Ø 13.2% better than 34%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 32%
MVPs per match 2.2−0.1 · Ø 2.3 better than 31%
4Ks and aces 32x 4K, 3 aces in 210 matches

Utility and deaths

Average
Nades, flashes and deaths

6.3 utility damage per round and so well above the average (4.1).

Utility hit rate 38%+3 pp · Ø 35% better than 74%
Utility damage per round 6.3+2.2 · Ø 4.1 better than 93%
Enemies flashed per round 0.29−0.02 · Ø 0.31 better than 48%
Deaths per round 71%−1 pp · Ø 72% better than 53%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.05, Win rate +18 pp, ELO +331
= Stayed the same
K/R at 0.73, ADR at 81.0
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.73 (at the start 0.71). Just below the average (0.74).

Patterns

From the last 302 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −79 ELO
46 matches · 43% win rate
On Inferno −57 ELO
36 matches · 50% win rate
Between 12:00 and 18:00 −193 ELO, win rate 37%
On Fridays −52 ELO, win rate 39%

PATTO01 loses the most ELO in match 3 of the day: −79 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Ancient
  2. Longest win streak: 7 wins in a row · Anubis
  3. Highest rating in a match: 2.26 · Dust 2

Maps in detail

from the last 302 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
45% better than 23%
0.74 better than 46%
80.9 better than 49%
1.01 better than 39%
53% of 453 duels better than 59%
38% of 42 situations right on the average
Ancient57
47% better than 31%
0.76 better than 54%
83.7 better than 58%
1.08 better than 62%
53% of 243 duels better than 57%
42% of 36 situations better than 61%
Cache41
56% -
0.75 -
83.5 -
1.05-
51% of 202 duels -
41% of 22 situations -
Dust 239
46% better than 26%
0.73 better than 40%
79.0 better than 36%
1.04 better than 45%
49% of 203 duels better than 34%
36% of 28 situations better than 43%
Inferno36
50% better than 29%
0.64 better than 4%
73.3 better than 7%
0.92 better than 7%
42% of 171 duels better than 5%
46% of 13 situations better than 72%
Anubis34
53% right on the average
0.73 better than 40%
84.0 better than 64%
1.02 better than 38%
49% of 170 duels better than 30%
21% of 14 situations better than 12%
Nuke5
40% -
0.68 -
73.0 -
0.93-
31% of 13 duels -
25% of 4 situations -
Vertigo4
50% -
0.75 -
79.1 -
1.02-
52% of 21 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PATTO01 plays

Across 302 matches PATTO01 averages K/R 0.73, ADR 80.8 and a rating of 1.02. Biggest strength: Utility damage per round at 6.3, better than 93% of level 10 · 2,500-2,749 ELO players. Averages 16.0 kills per match with 47% headshots. The strongest map is Cache with a 56% win rate in 41 matches. In 120 of 302 matches the rating was 1.10 or higher (40%), in 113 it was below 0.90. In 210 matches with detailed stats: 32 4Ks and 3 aces. Best month by rating: October 2026 at 1.04. PATTO01 loses the most ELO in match 3 of the day (−79 ELO, win rate 43%). Things go best on Mirage (+14 ELO, win rate 45%). Match no. 2 of the day goes best: 56% win rate, −86 ELO. Improved over the last three months: Rating +0.05, Win rate +18 pp, ELO +331. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.73, ADR at 81.0. Last 30 days: 118 matches, win rate 54%, net ELO −15.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.