PATASH3K

Georgia
On FACEIT since 2025 290 matches tracked 78 matches in 30 days
Last updated:

How does PATASH3K play?

Rating 1.17 K/R 0.85 ADR 88.4 from 290 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 290 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 26% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 10% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (216 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 55%
AWP share of kills 22%+11 pp · Ø 11% better than 88%
K/D 1.16+0.13 · Ø 1.03 better than 84%
Pistol kills per match 3.4
Knife kills 2 in 290 matches

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.3).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 87%
3K rounds 5.5%+1.4 pp · Ø 4.1% better than 90%
MVPs per match 3.2+0.9 · Ø 2.3 better than 98%
4Ks and aces 54x 4K, 3 aces in 216 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 2.0−2.2 · Ø 4.2 better than 3%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 21%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +683
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, Rating −0.17, ADR −12.1, Headshots −3 pp, Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: July 2026 with 0.95. Last 3 months: 0.83 (at the start 0.95). Clearly above the average (0.74).

Patterns

From the last 290 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −97 ELO
34 matches · 44% win rate
On Ancient −26 ELO
41 matches · 56% win rate
On Saturdays +76 ELO, win rate 46%

PATASH3K loses the most ELO on Anubis: −97 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.69 · Dust 2
  2. Longest win streak: 10 wins in a row · Mirage
  3. Most kills in a match: 64 · Mirage

Maps in detail

from the last 290 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage123
55% better than 63%
0.85 better than 89%
88.0 better than 81%
1.16 better than 84%
56% of 579 duels better than 76%
34% of 61 situations better than 38%
Dust 264
47% better than 32%
0.91 better than 96%
91.5 better than 89%
1.27 better than 96%
60% of 396 duels better than 88%
38% of 32 situations better than 53%
Ancient41
56% better than 63%
0.83 better than 85%
88.0 better than 80%
1.15 better than 84%
54% of 200 duels better than 64%
54% of 13 situations better than 86%
Anubis34
44% better than 22%
0.83 better than 86%
87.1 better than 78%
1.11 better than 74%
55% of 222 duels better than 67%
50% of 16 situations better than 80%
Inferno13
69% -
0.78 -
78.7 -
1.09-
56% of 55 duels -
50% of 8 situations -
Nuke8
63% -
0.82 -
92.7 -
1.12-
40% of 47 duels -
0% of 1 situations -
Cache3
67% -
1.07 -
108.3 -
1.56-
68% of 28 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How PATASH3K plays

Across 290 matches PATASH3K averages K/R 0.85, ADR 88.4 and a rating of 1.17. Biggest strength: 3K rounds at 5.5%, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 18.8 kills per match with 51% headshots. The strongest map is Inferno with a 69% win rate in 13 matches. In 162 of 290 matches the rating was 1.10 or higher (56%), in 72 it was below 0.90. In 216 matches with detailed stats: 54 4Ks and 3 aces. Best month by rating: July 2026 at 1.31. PATASH3K loses the most ELO on Anubis (−97 ELO, win rate 44%). Things go best on Mirage (+108 ELO, win rate 55%). Improved over the last three months: ELO +683. Got weaker: K/R −0.12, Rating −0.17, ADR −12.1, Headshots −3 pp, Win rate −5 pp. Last 30 days: 78 matches, win rate 47%, net ELO −109.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.