PASSION131

Pakistan
On FACEIT since 2015 485 matches tracked 152 matches in 30 days
ELO ▼ 71
2,785
30-day peak: 2,856
Rank OCE ▼ 19 places
#110
Pakistan #1 in Pakistan
30 days · prev. #91 · best #91
Last updated:

How does PASSION131 play?

Rating 1.02 K/R 0.72 ADR 79.0 from 485 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 485 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 31% weak 0.75 to 0.89 14% very weak below 0.75 19%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (412 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 49%−3 pp · Ø 52% better than 23%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 67%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 37%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so slightly below the average (51%).

Headshot rate 49%−2 pp · Ø 51% better than 34%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.04−0.01 · Ø 1.05 better than 40%
Pistol kills per match 3.3
Knife kills 4 in 485 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.2%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 38%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 22%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 51x 4K, 6 aces in 412 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 42%+8 pp · Ø 34% better than 93%
Utility damage per round 5.7+1.7 · Ø 4.0 better than 89%
Enemies flashed per round 0.27−0.04 · Ø 0.31 better than 39%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +66
= Stayed the same
Rating at 1.01, ADR at 78.6, Win rate at 53%
▼ Got worse
K/R −0.04, Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.71 (at the start 0.75). Slightly below the average (0.74).

Patterns

From the last 485 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −202 ELO
23 matches · 13% win rate
In match 2 of the day −101 ELO
65 matches · 46% win rate
On Saturdays −217 ELO, win rate 34%

PASSION131 loses the most ELO on Nuke: −202 ELO, 13% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Ancient
  2. Highest rating in a match: 2.37 · Ancient
  3. Recorded match no. 250 · Ancient
  4. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 485 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage117
51% better than 40%
0.69 better than 20%
76.9 better than 24%
0.97 better than 21%
50% of 535 duels better than 36%
45% of 53 situations better than 71%
Dust 294
51% better than 40%
0.70 better than 25%
78.0 better than 31%
0.99 better than 26%
50% of 372 duels better than 38%
45% of 56 situations better than 69%
Ancient82
73% better than 96%
0.78 better than 63%
82.3 better than 51%
1.12 better than 72%
55% of 326 duels better than 67%
38% of 39 situations right on the average
Anubis81
57% better than 61%
0.70 better than 25%
80.6 better than 44%
1.00 better than 30%
46% of 385 duels better than 18%
43% of 35 situations better than 61%
Cache59
44% better than 15%
0.73 better than 27%
77.4 better than 19%
1.04 better than 29%
49% of 230 duels better than 23%
28% of 25 situations better than 24%
Inferno24
50% better than 24%
0.67 better than 9%
76.7 better than 16%
0.96 better than 9%
42% of 121 duels better than 3%
44% of 18 situations better than 60%
Nuke23
13% better than 1%
0.72 better than 27%
79.9 better than 36%
0.97 better than 17%
52% of 122 duels better than 44%
62% of 13 situations better than 93%
Vertigo5
40% -
0.85 -
89.8 -
1.23-
43% of 23 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PASSION131 plays

Across 485 matches PASSION131 averages K/R 0.72, ADR 79.0 and a rating of 1.02. Biggest strength: Utility hit rate at 42%, better than 93% of level 10 · 2,750-2,999 ELO players. Most room to improve: 3K rounds at 3.6%, better than only 22% of level 10 · 2,750-2,999 ELO players. Averages 15.8 kills per match with 49% headshots. The strongest map is Ancient with a 73% win rate in 82 matches. In 177 of 485 matches the rating was 1.10 or higher (36%), in 160 it was below 0.90. In 412 matches with detailed stats: 51 4Ks and 6 aces. Best month by rating: July 2026 at 1.05. PASSION131 loses the most ELO on Nuke (−202 ELO, win rate 13%). Things go best on Ancient (+421 ELO, win rate 73%). Match no. 1 of the day goes best: 61% win rate, +284 ELO. Improved over the last three months: ELO +66. Got weaker: K/R −0.04, Headshots −2 pp. Unchanged in recent months: Rating at 1.01, ADR at 78.6, Win rate at 53%. Last 30 days: 152 matches, win rate 51%, net ELO +110.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.