PAR_OT_SUPA

Russia
On FACEIT since 2015 307 matches tracked 75 matches in 30 days
ELO ▲ 134
2,274
30-day peak: 2,395
Rank EU
#108,208
Russia #30,777 in Russia
Last updated:

How does PAR_OT_SUPA play?

Rating 0.98 (from 257 matches) K/R 0.69 ADR 74.4 from 307 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 257 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 23% very weak below 0.75 20%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (257 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (50%).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 18%+7 pp · Ø 11% better than 80%
K/D 1.02−0.01 · Ø 1.03 better than 41%
Pistol kills per match 2.3
Zeus kills2 in 307 matches
Knife kills 5 in 307 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 27%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 10%
MVPs per match 1.9−0.4 · Ø 2.3 better than 7%
4Ks and aces 26x 4K, 4 aces in 257 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.3+0.1 · Ø 4.2 better than 59%
Enemies flashed per round 0.40+0.10 · Ø 0.30 better than 78%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, ADR at 74.6, Headshots at 45%, Win rate at 48%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.70. Last 3 months unchanged at 0.69. Clearly below the average (0.74).

Patterns

From the last 307 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −98 ELO
104 matches · 48% win rate
On Mirage −1 ELO
82 matches · 51% win rate
Between 18:00 and 24:00 −124 ELO, win rate 44%
On Tuesdays −51 ELO, win rate 43%

PAR_OT_SUPA loses the most ELO on Dust 2: −98 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Most kills in a match: 38 · Dust 2
  3. Highest rating in a match: 1.87 · Ancient

Maps in detail

from the last 307 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2104
48% better than 36%
0.71 better than 33%
74.5 better than 16%
1.02 better than 43%
55% of 390 duels better than 67%
40% of 65 situations better than 59%
Mirage82
51% better than 48%
0.67 better than 16%
71.8 better than 10%
0.96 better than 24%
48% of 325 duels better than 29%
44% of 50 situations better than 70%
Ancient45
51% better than 45%
0.66 better than 11%
77.3 better than 27%
0.91 better than 11%
54% of 159 duels better than 64%
46% of 24 situations better than 73%
Anubis26
42% better than 17%
0.76 better than 56%
81.8 better than 54%
1.05 better than 52%
54% of 127 duels better than 62%
39% of 18 situations better than 56%
Nuke22
45% better than 19%
0.74 better than 39%
75.8 better than 20%
1.08 better than 59%
45% of 84 duels better than 13%
38% of 13 situations better than 44%
Inferno15
40% better than 12%
0.64 better than 5%
72.0 better than 5%
0.91-
57% of 35 duels better than 68%
33% of 3 situations better than 40%
Cache9
44% -
0.58 -
63.9 -
0.85-
50% of 58 duels -
100% of 1 situations -
Overpass4
75% -
0.74 -
77.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How PAR_OT_SUPA plays

Across 307 matches PAR_OT_SUPA averages K/R 0.69 and ADR 74.4; the rating across the 257 rated matches is 0.98. Biggest strength: Deaths per round at just 67% (lower is better), better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.1%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 45% headshots. The strongest map is Ancient with a 51% win rate in 45 matches. In 78 of 257 matches the rating was 1.10 or higher (30%), in 110 it was below 0.90. In 257 matches with detailed stats: 26 4Ks and 4 aces. Best month by rating: September 2026 at 1.00. PAR_OT_SUPA loses the most ELO on Dust 2 (−98 ELO, win rate 48%). Things go best on Anubis (+3 ELO, win rate 42%). Match no. 2 of the day goes best: 58% win rate. Unchanged in recent months: K/R at 0.69, ADR at 74.6, Headshots at 45%, Win rate at 48%. Last 30 days: 75 matches, win rate 45%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.