PANTERAS

Turkey
26 matches tracked
Last updated:

How does PANTERAS play?

Rating 1.12 K/R 0.81 ADR 85.7 from 26 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 26 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 31% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Clicks heads
Higher headshot rate than the level 7 average.
Headshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (23 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 43%−6 pp · Ø 49% better than 6%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 27%−11 pp · Ø 38% better than 7%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 74%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Strength
Where do the kills come from?

1.14 K/D and so clearly above the average (0.98).

Headshot rate 53%+6 pp · Ø 47% better than 87%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 1.14+0.16 · Ø 0.98 better than 94%
Pistol kills per match 2.6

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.9% of rounds and so well above the average (12.9%).

2K rounds 16.9%+4.0 pp · Ø 12.9% better than 99%
3K rounds 4.6%+0.8 pp · Ø 3.8% better than 84%
MVPs per match 2.4+0.2 · Ø 2.2 better than 76%
4Ks and aces 5x 4K, 0 aces in 23 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.26).

Utility hit rate 35%−1 pp · Ø 36% better than 51%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 48%
Enemies flashed per round 0.52+0.26 · Ø 0.26 better than 94%
Deaths per round 71%−2 pp · Ø 73% better than 73%

Progress

One value per month, dashed line is the level 7 average
Whether PANTERAS is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 23 matches from the last 3 months and 3 before.

Kills per round (K/R)

0.77
JulAugSepOct

Patterns

Soon this shows where PANTERAS loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 10 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Mirage
  2. Longest win streak: 3 wins in a row · Dust 2
  3. Highest rating in a match: 1.79 · Dust 2

Maps in detail

from the last 26 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage10
50% -
0.78 -
85.3 -
1.06-
42% of 52 duels -
50% of 4 situations -
Dust 29
78% -
0.93 -
91.9 -
1.28-
47% of 47 duels -
17% of 6 situations -
Anubis5
20% -
0.70 -
73.9 -
0.96-
54% of 13 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PANTERAS plays

Across 26 matches PANTERAS averages K/R 0.81, ADR 85.7 and a rating of 1.12. Biggest strength: Rating at 1.12, better than 94% of level 7 players. Most room to improve: Opening duels won at 43%, better than only 6% of level 7 players. Averages 18.6 kills per match with 53% headshots. In 13 of 26 matches the rating was 1.10 or higher (50%), in 7 it was below 0.90. In 23 matches with detailed stats: 5 4Ks and 0 aces.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.