PALESTINE_2

Ukraine
On FACEIT since 2020 227 matches tracked 73 matches in 30 days
ELO ▼ 110
2,246
30-day peak: 2,598
Rank EU
#117,777
Ukraine #4,659 in Ukraine
Last updated:

How does PALESTINE_2 play?

Rating 1.07 K/R 0.74 ADR 76.9 from 227 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 227 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 25% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 92%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 91%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.11+0.08 · Ø 1.03 better than 78%
Pistol kills per match 3.0
Knife kills 1 in 227 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 44%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 32x 4K, 2 aces in 142 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 22%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 23%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, ADR +4.8, Headshots +3 pp
= Stayed the same
Rating at 1.08
▼ Got worse
Win rate −5 pp, ELO −277

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.76 (at the start 0.72). Just above the average (0.74).

Patterns

From the last 227 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −32 ELO
21 matches · 43% win rate
From match 5 of the day −30 ELO
36 matches · 36% win rate
On Fridays −30 ELO, win rate 36%

PALESTINE_2 loses the most ELO on Inferno: −32 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Ancient
  2. Longest win streak: 10 wins in a row · Ancient
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 227 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
43% better than 21%
0.76 better than 61%
79.3 better than 44%
1.08 better than 69%
54% of 186 duels better than 67%
47% of 51 situations better than 76%
Dust 253
53% better than 56%
0.72 better than 41%
72.8 better than 13%
1.08 better than 67%
46% of 138 duels better than 24%
39% of 41 situations better than 53%
Ancient45
51% better than 45%
0.74 right on the average
78.2 better than 33%
1.08 better than 68%
53% of 167 duels better than 60%
34% of 38 situations better than 46%
Anubis41
46% better than 29%
0.74 right on the average
78.2 better than 38%
1.06 better than 62%
50% of 133 duels better than 41%
34% of 32 situations better than 42%
Inferno21
43% better than 20%
0.71 better than 28%
73.8 better than 12%
1.07 right on the average
57% of 51 duels better than 67%
38% of 13 situations better than 44%
Nuke7
43% -
0.85 -
86.9 -
1.13-
67% of 30 duels -
25% of 8 situations -
Cache3
67% -
0.62 -
64.7 -
0.90-
38% of 8 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PALESTINE_2 plays

Across 227 matches PALESTINE_2 averages K/R 0.74, ADR 76.9 and a rating of 1.07. Biggest strength: Deaths per round at just 67% (lower is better), better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 58% headshots. The strongest map is Dust 2 with a 53% win rate in 53 matches. In 105 of 227 matches the rating was 1.10 or higher (46%), in 66 it was below 0.90. In 142 matches with detailed stats: 32 4Ks and 2 aces. Best month by rating: October 2026 at 1.09. PALESTINE_2 loses the most ELO on Inferno (−32 ELO, win rate 43%). Things go best in match 4 of the day (+90 ELO, win rate 65%). Match no. 4 of the day goes best: 65% win rate, +90 ELO. Improved over the last three months: K/R +0.04, ADR +4.8, Headshots +3 pp. Got weaker: Win rate −5 pp, ELO −277. Unchanged in recent months: Rating at 1.08. Last 30 days: 73 matches, win rate 49%, net ELO +117.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.