PACKYMAP

Russia
On FACEIT since 2022 129 matches tracked 59 matches in 30 days
ELO ▲ 225
2,996
30-day peak: 3,047
Rank EU ▲ 1,255 places
#8,523
Russia #2,428 in Russia
30 days · prev. #9,778 · best #8,399
Last updated:

How does PACKYMAP play?

Rating 1.00 (from 79 matches) K/R 0.70 ADR 78.1 from 129 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 79 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 23% good 1.10 to 1.29 11% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so slightly below the average (1.05).

Headshot rate 50%−1 pp · Ø 51% better than 40%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.00−0.05 · Ø 1.05 better than 25%
Pistol kills per match 2.9
Knife kills 2 in 129 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.4%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 13%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 18%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 13x 4K, 1 ace in 79 matches

Utility and deaths

Average
Nades, flashes and deaths

4.9 utility damage per round and so well above the average (4.0).

Utility hit rate 38%+4 pp · Ø 34% better than 77%
Utility damage per round 4.9+0.9 · Ø 4.0 better than 77%
Enemies flashed per round 0.29−0.02 · Ø 0.31 better than 46%
Deaths per round 70%−1 pp · Ø 71% better than 58%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +9 pp
= Stayed the same
K/R at 0.71, ADR at 79.0, Headshots at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to May 2026.

Kills per round (K/R)

0.72
AprMayJunJulAugSepOct

Best month: April 2026 with 0.75. Last 3 months: 0.71 (at the start 0.68). Slightly below the average (0.74).

Patterns

From the last 129 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −5 ELO
66 matches · 53% win rate
In match 2 of the day +25 ELO
26 matches · 38% win rate
Between 12:00 and 18:00 +25 ELO, win rate 48%
On Mondays ±0 ELO, win rate 38%

PACKYMAP loses the most ELO on Mirage: −5 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Most kills in a match: 44 · Inferno
  3. Highest rating in a match: 1.80 · Mirage

Maps in detail

from the last 129 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
53% right on the average
0.68 better than 16%
75.3 better than 18%
0.96 better than 19%
59% of 158 duels better than 85%
28% of 29 situations better than 19%
Dust 237
49% better than 33%
0.72 better than 33%
80.1 better than 41%
1.00 better than 29%
56% of 96 duels better than 71%
58% of 12 situations better than 92%
Inferno11
73% -
0.81 -
87.3 -
1.19-
50% of 36 duels -
50% of 6 situations -
Cache5
80% -
0.64 -
78.0 -
0.91-
52% of 23 duels -
60% of 5 situations -
Overpass5
40% -
0.72 -
81.0 -
-
-
-
Nuke4
50% -
0.60 -
75.0 -
0.92-
100% of 5 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How PACKYMAP plays

Across 129 matches PACKYMAP averages K/R 0.70 and ADR 78.1; the rating across the 79 rated matches is 1.00. Biggest strength: Opening duels won at 57%, better than 84% of level 10 · 2,750-2,999 ELO players. Most room to improve: 3K rounds at 3.5%, better than only 18% of level 10 · 2,750-2,999 ELO players. Averages 15.4 kills per match with 50% headshots. The strongest map is Inferno with a 73% win rate in 11 matches. In 28 of 79 matches the rating was 1.10 or higher (35%), in 33 it was below 0.90. In 79 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: October 2026 at 1.01. PACKYMAP loses the most ELO on Mirage (−5 ELO, win rate 53%). Things go best from match 5 of the day (+24 ELO, win rate 67%). From match no. 5 of the day on, things go best: 67% win rate, +24 ELO. Improved over the last three months: Win rate +9 pp. Unchanged in recent months: K/R at 0.71, ADR at 79.0, Headshots at 50%. Last 30 days: 59 matches, win rate 58%, net ELO +19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.