PABLO-ME_TT
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).
Compared with 667 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (49%).
Clutch
Weakness1.0 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average46% headshots and so slightly above the average (44%).
Impact
AverageExactly 2 kills in 12.0% of rounds and so slightly below the average (12.9%).
Utility and deaths
AverageDied in 75% of rounds and so clearly above the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 5 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.83. Last 3 months: 0.68 (at the start 0.83). Slightly below the average (0.71).
Rating, 1.00 is an average match
Best month: July 2026 with 1.15. Last 3 months: 0.93 (at the start 1.15). Slightly below the average (0.98).
Damage per round (ADR)
Best month: July 2026 with 85.7. Last 3 months: 75.5 (at the start 85.7). Slightly below the average (78.3).
Share of headshot kills
Best month: October 2026 with 51%. Last 3 months: 46% (at the start 47%). Slightly above the average (44%).
Matches won (win rate)
Best month: July 2026 with 55%. Last 3 months: 52% (at the start 55%). Right on the average (52%).
Best month: August 2026 with 1,247.
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 48%.
Patterns
From the last 80 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 2.04 · Mirage
- Most kills in a match: 43 · Ancient
- Longest win streak: 5 wins in a row · Dust 2
Maps in detail
from the last 80 matchesCompared with players on the same level who have at least 15 matches on the map.
How PABLO-ME_TT plays
Across 80 matches PABLO-ME_TT averages K/R 0.72, ADR 78.1 and a rating of 0.98. Most room to improve: Opening duels won at 46%, better than only 23% of level 5 players. Averages 15.9 kills per match with 46% headshots. The strongest map is Anubis with a 69% win rate in 13 matches. In 29 of 80 matches the rating was 1.10 or higher (36%), in 33 it was below 0.90. In 48 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: July 2026 at 1.15. Got weaker: K/R −0.15, Rating −0.22, ADR −10.2, Win rate −3 pp. Unchanged in recent months: Headshots at 46%. Last 30 days: 20 matches, win rate 45%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.