PAATAMiES

Finland
201 matches tracked 61 matches in 30 days
Last updated:

How does PAATAMiES play?

Rating 0.81 K/R 0.62 ADR 70.4 from 201 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.81
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 34%
Rating distribution from 201 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 9% normal 0.90 to 1.09 19% weak 0.75 to 0.89 24% very weak below 0.75 42%
Player type
Clicks heads
Higher headshot rate than the level 8 average.
Headshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 43%−6 pp · Ø 49% better than 5%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 16%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 2%

Weapons and aim

Average
Where do the kills come from?

0.76 K/D and so well below the average (0.97).

Headshot rate 57%+9 pp · Ø 48% better than 95%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 0.76−0.21 · Ø 0.97 better than 1%
Pistol kills per match 2.4
Knife kills 9 in 201 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.2).

2K rounds 11.3%−1.5 pp · Ø 12.8% better than 10%
3K rounds 3.4%−0.4 pp · Ø 3.8% better than 28%
MVPs per match 1.7−0.5 · Ø 2.2 better than 5%
4Ks and aces 17x 4K, 1 ace in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 81% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 38%+2 pp · Ø 36% better than 69%
Utility damage per round 6.6+2.5 · Ø 4.1 better than 92%
Enemies flashed per round 0.25−0.02 · Ø 0.27 better than 46%
Deaths per round 81%+8 pp · Ø 73% better than 1%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.04, Rating +0.07
= Stayed the same
ADR at 71.8, Headshots at 57%, Win rate at 48%, ELO at 1,562
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: September 2026 with 0.66. Last 3 months: 0.63 (at the start 0.59). Clearly below the average (0.71).

Patterns

From the last 201 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −105 ELO
26 matches · 19% win rate
In match 3 of the day −41 ELO
32 matches · 41% win rate
On Saturdays −4 ELO, win rate 38%

PAATAMiES loses the most ELO on Dust 2: −105 ELO, 19% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Ancient
  2. Highest rating in a match: 2.30 · Ancient
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 201 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Nuke52
60% better than 70%
0.65 better than 11%
72.4 better than 14%
0.84 better than 3%
42% of 272 duels better than 9%
29% of 17 situations better than 21%
Ancient48
65% better than 88%
0.68 better than 26%
75.7 better than 26%
0.89 better than 14%
47% of 331 duels better than 30%
50% of 8 situations better than 79%
Mirage32
31% better than 3%
0.57 better than 2%
65.7 better than 2%
0.76 better than 1%
34% of 169 duels better than 1%
30% of 10 situations better than 28%
Cache26
50% -
0.61 -
68.1 -
0.80-
39% of 142 duels -
38% of 8 situations -
Dust 226
19% better than 1%
0.59 better than 3%
68.4 better than 5%
0.73 better than 1%
41% of 141 duels better than 8%
25% of 8 situations better than 19%
Anubis9
67% -
0.53 -
64.5 -
0.72-
31% of 58 duels -
100% of 2 situations -
Inferno6
0% -
0.53 -
64.7 -
0.61-
41% of 34 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How PAATAMiES plays

Across 201 matches PAATAMiES averages K/R 0.62, ADR 70.4 and a rating of 0.81. Biggest strength: Headshot rate at 57%, better than 95% of level 8 players. Most room to improve: Rating at 0.81, better than only 1% of level 8 players. Averages 13.7 kills per match with 57% headshots. The strongest map is Ancient with a 65% win rate in 48 matches. In 29 of 201 matches the rating was 1.10 or higher (14%), in 133 it was below 0.90. In 125 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: September 2026 at 0.86. PAATAMiES loses the most ELO on Dust 2 (−105 ELO, win rate 19%). Things go best on Ancient (+70 ELO, win rate 65%). Match no. 1 of the day goes best: 67% win rate, −1 ELO. Improved over the last three months: K/R +0.04, Rating +0.07. Unchanged in recent months: ADR at 71.8, Headshots at 57%, Win rate at 48%, ELO at 1,562. Last 30 days: 61 matches, win rate 49%, net ELO −8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.