P4bl0p-_-

Tajikistan
133 matches tracked 17 matches in 30 days
ELO ▲ 37
2,270
30-day peak: 2,357
Rank EU
#107,779
Tajikistan #176 in Tajikistan
Last updated:

How does P4bl0p-_- play?

Rating 1.03 (from 102 matches) K/R 0.77 ADR 85.4 from 133 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 102 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 11% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 49%−2 pp · Ø 51% better than 30%

Clutch

Average
Last one alive

53% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 53%+14 pp · Ø 39% better than 98%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 86%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.9
Knife kills 1 in 133 matches

Impact

Average
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 14.2%+0.9 pp · Ø 13.3% better than 68%
3K rounds 4.7%+0.7 pp · Ø 4.0% better than 73%
MVPs per match 2.8+0.5 · Ø 2.3 better than 91%
4Ks and aces 23x 4K, 1 ace in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (4.1).

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 6.6+2.5 · Ø 4.1 better than 94%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 63%
Deaths per round 76%+4 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, ADR −7.3, Headshots −6 pp, Win rate −13 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.76 (at the start 0.83). Slightly above the average (0.73).

Patterns

From the last 133 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −120 ELO
21 matches · 48% win rate
On Anubis −90 ELO
24 matches · 46% win rate
Between 12:00 and 18:00 −45 ELO, win rate 49%
On Mondays +54 ELO, win rate 48%

P4bl0p-_- loses the most ELO in match 3 of the day: −120 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Mirage
  2. Highest rating in a match: 2.28 · Inferno
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 133 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 242
64% better than 87%
0.77 better than 64%
84.1 better than 67%
0.99 better than 33%
44% of 115 duels better than 14%
50% of 8 situations better than 80%
Anubis24
46% better than 30%
0.81 better than 81%
89.8 better than 88%
1.11 better than 75%
57% of 109 duels better than 80%
13% of 8 situations better than 4%
Ancient21
48% better than 39%
0.76 better than 59%
83.9 better than 66%
0.97 better than 29%
53% of 75 duels better than 59%
80% of 5 situations better than 99%
Mirage15
60% better than 80%
0.80 better than 75%
85.0 better than 70%
1.10 better than 71%
47% of 87 duels better than 25%
88% of 8 situations better than 99%
Inferno14
57% -
0.71 -
82.0 -
1.02-
41% of 51 duels -
50% of 6 situations -
Nuke9
33% -
0.70 -
81.0 -
0.89-
41% of 49 duels -
0% of 2 situations -
Cache7
57% -
0.93 -
97.5 -
1.19-
57% of 28 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How P4bl0p-_- plays

Across 133 matches P4bl0p-_- averages K/R 0.77 and ADR 85.4; the rating across the 102 rated matches is 1.03. Biggest strength: Clutch 1v1 won at 53%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 57% headshots. The strongest map is Dust 2 with a 64% win rate in 42 matches. In 38 of 102 matches the rating was 1.10 or higher (37%), in 40 it was below 0.90. In 102 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: August 2026 at 1.05. P4bl0p-_- loses the most ELO in match 3 of the day (−120 ELO, win rate 48%). Things go best on Ancient (+49 ELO, win rate 48%). Match no. 2 of the day goes best: 68% win rate, +25 ELO. Got weaker: K/R −0.07, ADR −7.3, Headshots −6 pp, Win rate −13 pp. Last 30 days: 17 matches, win rate 71%, net ELO +79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.