P4Triot

Russia
106 matches tracked
Last updated:

How does P4Triot play?

Rating 1.05 K/R 0.77 ADR 81.5 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 106 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 10% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average.
Entry
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

Level 6

Compared with 911 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 53%+3 pp · Ø 50% better than 80%

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 78%
Clutch 1v2 won 25%+2 pp · Ø 23% better than 72%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just above the average (1.00).

Headshot rate 49%+4 pp · Ø 45% better than 73%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 1.04+0.04 · Ø 1.00 better than 80%
Pistol kills per match 3.3
Knife kills 5 in 106 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (3.9%).

2K rounds 11.6%−1.5 pp · Ø 13.1% better than 19%
3K rounds 5.4%+1.5 pp · Ø 3.9% better than 96%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 16x 4K, 2 aces in 80 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.27).

Utility hit rate 30%−5 pp · Ø 35% better than 20%
Utility damage per round 2.6−1.4 · Ø 4.0 better than 17%
Enemies flashed per round 0.11−0.16 · Ø 0.27 better than 13%
Deaths per round 74%+2 pp · Ø 72% better than 39%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +7 pp, ELO +196
= Stayed the same
K/R at 0.77, Rating at 1.06, ADR at 81.6, Win rate at 56%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.77 (at the start 0.78). Clearly above the average (0.72).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −21 ELO
39 matches · 49% win rate
On Saturdays −21 ELO, win rate 52%

P4Triot loses the most ELO from match 5 of the day: −21 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.52 · Anubis
  3. Most kills in a match: 46 · Ancient

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
55% better than 67%
0.74 better than 66%
78.5 better than 51%
1.02 better than 65%
45% of 165 duels better than 24%
48% of 21 situations better than 77%
Dust 223
57% better than 75%
0.81 better than 90%
85.8 better than 84%
1.12 better than 88%
59% of 117 duels better than 91%
62% of 13 situations better than 97%
Nuke15
60% better than 74%
0.80 better than 80%
82.7 better than 66%
1.10 better than 76%
47% of 72 duels better than 32%
22% of 9 situations better than 13%
Ancient13
54% -
0.73 -
80.0 -
0.99-
42% of 79 duels -
60% of 5 situations -
Anubis11
45% -
0.73 -
79.9 -
1.02-
56% of 57 duels -
57% of 7 situations -
Inferno6
83% -
0.86 -
88.1 -
1.15-
71% of 31 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How P4Triot plays

Across 106 matches P4Triot averages K/R 0.77, ADR 81.5 and a rating of 1.05. Biggest strength: 3K rounds at 5.4%, better than 96% of level 6 players. Most room to improve: Utility damage per round at 2.6, better than only 17% of level 6 players. Averages 16.5 kills per match with 49% headshots. The strongest map is Nuke with a 60% win rate in 15 matches. In 41 of 106 matches the rating was 1.10 or higher (39%), in 38 it was below 0.90. In 80 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: September 2026 at 1.13. P4Triot loses the most ELO from match 5 of the day (−21 ELO, win rate 49%). Things go best on Dust 2 (+83 ELO, win rate 57%). Improved over the last three months: Headshots +7 pp, ELO +196. Unchanged in recent months: K/R at 0.77, Rating at 1.06, ADR at 81.6, Win rate at 56%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.