P2P_DOR

Russia
On FACEIT since 2024 196 matches tracked 96 matches in 30 days
ELO ▲ 359
2,169
30-day peak: 2,169
Rank EU
#148,114
Russia #48,349 in Russia
Last updated:

How does P2P_DOR play?

Rating 1.04 K/R 0.76 ADR 82.4 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 196 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 22% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

19% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so slightly below the average (49%).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.02−0.01 · Ø 1.03 better than 46%
Pistol kills per match 3.2
Knife kills 3 in 196 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.1%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 63%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 68%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 38x 4K, 4 aces in 196 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 16%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether P2P_DOR is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 196 matches, all from the last 3 months.

Kills per round (K/R)

0.74
AugSepOct

Best month: September 2026 with 0.80.

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −77 ELO
26 matches · 31% win rate
In match 3 of the day −1 ELO
21 matches · 29% win rate
Between 12:00 and 18:00 −75 ELO, win rate 30%
On Mondays −123 ELO, win rate 27%

P2P_DOR loses the most ELO on Ancient: −77 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.34 · Anubis
  2. Most kills in a match: 38 · Nuke
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
42% better than 19%
0.75 better than 56%
79.7 better than 45%
1.02 better than 48%
52% of 370 duels better than 56%
38% of 37 situations right on the average
Dust 253
51% better than 48%
0.76 better than 62%
81.8 better than 57%
1.03 right on the average
49% of 308 duels better than 38%
38% of 29 situations right on the average
Anubis27
48% better than 40%
0.81 better than 83%
86.5 better than 79%
1.13 better than 82%
50% of 135 duels better than 41%
21% of 14 situations better than 13%
Ancient26
31% better than 2%
0.76 better than 58%
85.3 better than 71%
1.03 right on the average
52% of 155 duels better than 54%
33% of 12 situations better than 41%
Inferno10
30% -
0.74 -
84.8 -
0.97-
50% of 46 duels -
33% of 9 situations -
Nuke9
56% -
0.81 -
86.6 -
1.10-
47% of 78 duels -
33% of 3 situations -
Cache4
25% -
0.56 -
66.8 -
0.75-
53% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How P2P_DOR plays

Across 196 matches P2P_DOR averages K/R 0.76, ADR 82.4 and a rating of 1.04. Biggest strength: Rounds with first kill at 13%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 47% headshots. The strongest map is Dust 2 with a 51% win rate in 53 matches. In 79 of 196 matches the rating was 1.10 or higher (40%), in 66 it was below 0.90. In 196 matches with detailed stats: 38 4Ks and 4 aces. Best month by rating: September 2026 at 1.10. P2P_DOR loses the most ELO on Ancient (−77 ELO, win rate 31%). Things go best on Mirage (+60 ELO, win rate 42%). Match no. 1 of the day goes best: 50% win rate. Last 30 days: 96 matches, win rate 44%, net ELO −40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.