P1kaN0--
How does P1kaN0-- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).
Compared with 1,129 players in this group, each player over up to their last 100 matches.
Opening
Average58% of opening duels won and so clearly above the average (54%).
Clutch
Strength38% of 1v2s won and so well above the average (22%).
Weapons and aim
Strength62% headshots and so well above the average (54%).
Impact
StrengthExactly 2 kills in 17.0% of rounds and so well above the average (14.1%).
Utility and deaths
Average2.3 utility damage per round and so well below the average (3.9).
Progress
One value per month, dashed line is the level 10 · 3,500+ ELO averageAug to Oct 2026 compared with Mar to May 2026.
Kills per round (K/R)
Best month: August 2026 with 0.92. Last 3 months: 0.88 (at the start 0.64). Clearly above the average (0.78).
Rating, 1.00 is an average match
Best month: August 2026 with 1.32.
Damage per round (ADR)
Best month: August 2026 with 100.9. Last 3 months: 93.8 (at the start 70.6). Clearly above the average (84.0).
Share of headshot kills
Best month: April 2026 with 64%. Last 3 months unchanged at 62%. Well above the average (54%).
Matches won (win rate)
Best month: May 2026 with 79%. Last 3 months: 62% (at the start 74%). Well above the average (52%).
Best month: October 2026 with 3,483.
Rounds with first kill
Best month: August 2026 with 16%.
1v1 clutches won
Best month: August 2026 with 40%.
Patterns
From the last 192 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
P1kaN0-- loses the most ELO in match 3 of the day: +125 ELO, 59% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.31 · Dust 2
- Most kills in a match: 35 · Ancient
- Longest win streak: 9 wins in a row · Ancient
Maps in detail
from the last 192 matchesCompared with players on the same level who have at least 15 matches on the map.
How P1kaN0-- plays
Across 192 matches P1kaN0-- averages K/R 0.83 and ADR 88.6; the rating across the 155 rated matches is 1.27. Biggest strength: Rating at 1.27, better than 89% of level 10 · 3,500+ ELO players. Most room to improve: Utility damage per round at 2.3, better than only 6% of level 10 · 3,500+ ELO players. Averages 17.8 kills per match with 62% headshots. The strongest map is Nuke with a 74% win rate in 19 matches. In 112 of 155 matches the rating was 1.10 or higher (72%), in 19 it was below 0.90. In 135 matches with detailed stats: 36 4Ks and 3 aces. Best month by rating: August 2026 at 1.32. P1kaN0-- loses the most ELO in match 3 of the day (+125 ELO, win rate 59%). Things go best on Mirage (+217 ELO, win rate 71%). Match no. 4 of the day goes best: 80% win rate, +87 ELO. Improved over the last three months: K/R +0.24, ADR +23.2. Got weaker: Win rate −12 pp. Unchanged in recent months: Headshots at 62%. Last 30 days: 61 matches, win rate 59%, net ELO +131.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.