P1N_08

Switzerland
115 matches tracked 20 matches in 30 days
Last updated:

How does P1N_08 play?

Rating 0.94 K/R 0.68 ADR 74.4 from 115 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 115 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 17% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 27%
better than most on level 5 about average weaker than most
Level 5

Compared with 708 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 14%
Opening duels won 46%−4 pp · Ø 50% better than 27%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 24%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 59%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (44%).

Headshot rate 36%−8 pp · Ø 44% better than 11%
AWP share of kills 16%+5 pp · Ø 11% better than 78%
K/D 0.92−0.06 · Ø 0.98 better than 33%
Pistol kills per match 2.0
Knife kills 2 in 115 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so slightly below the average (12.8%).

2K rounds 12.2%−0.6 pp · Ø 12.8% better than 35%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 36%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 18x 4K, 2 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

0.16 enemies flashed per round and so well below the average (0.24).

Utility hit rate 31%−4 pp · Ø 35% better than 29%
Utility damage per round 3.90.0 · Ø 3.9 right on the average
Enemies flashed per round 0.16−0.08 · Ø 0.24 better than 28%
Deaths per round 74%+1 pp · Ø 73% better than 43%

Progress

One value per month, dashed line is the level 5 average
Whether P1N_08 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 115 matches, all from the last 3 months.

Kills per round (K/R)

0.65
AugSepOct

Patterns

From the last 115 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −53 ELO
34 matches · 35% win rate
In match 1 of the day −39 ELO
28 matches · 21% win rate
On Mirage −30 ELO
32 matches · 38% win rate

P1N_08 loses the most ELO on Dust 2: −53 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Inferno
  2. Highest rating in a match: 2.30 · Mirage
  3. Most kills in a match: 45 · Mirage

Maps in detail

from the last 115 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
35% better than 9%
0.72 better than 60%
78.1 better than 51%
0.99 better than 56%
51% of 132 duels better than 59%
29% of 21 situations better than 25%
Mirage32
38% better than 15%
0.68 better than 32%
75.8 better than 34%
0.93 better than 31%
51% of 116 duels better than 58%
26% of 23 situations better than 21%
Anubis14
50% -
0.58 -
64.8 -
0.83-
24% of 51 duels -
20% of 10 situations -
Nuke13
54% -
0.60 -
66.1 -
0.89-
37% of 41 duels -
33% of 12 situations -
Ancient12
50% -
0.72 -
78.1 -
0.98-
39% of 36 duels -
50% of 16 situations -
Inferno5
40% -
0.72 -
77.6 -
1.03-
58% of 19 duels -
50% of 2 situations -
Cache4
50% -
0.76 -
78.0 -
0.99-
67% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How P1N_08 plays

Across 115 matches P1N_08 averages K/R 0.68, ADR 74.4 and a rating of 0.94. Most room to improve: Headshot rate at 36%, better than only 11% of level 5 players. Averages 15.8 kills per match with 36% headshots. The strongest map is Nuke with a 54% win rate in 13 matches. In 32 of 115 matches the rating was 1.10 or higher (28%), in 50 it was below 0.90. In 115 matches with detailed stats: 18 4Ks and 2 aces. P1N_08 loses the most ELO on Dust 2 (−53 ELO, win rate 35%). Things go best in match 2 of the day (±0 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate. Last 30 days: 20 matches, win rate 30%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.