P0X1E

Denmark
On FACEIT since 2018 222 matches tracked 46 matches in 30 days
ELO ▲ 16
2,062
30-day peak: 2,082
Rank EU
#201,971
Denmark #4,690 in Denmark
Last updated:

How does P0X1E play?

Rating 0.99 K/R 0.73 ADR 82.1 from 221 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 221 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.02).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 0.97−0.05 · Ø 1.02 better than 29%
Pistol kills per match 2.5
Knife kills 5 in 221 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.3% of rounds and so just above the average (4.1%).

2K rounds 13.4%+0.1 pp · Ø 13.3% better than 49%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 31x 4K, 0 aces in 156 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 68%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 20%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.06, Win rate +6 pp, ELO +245
= Stayed the same
K/R at 0.73, ADR at 82.0, Headshots at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.73 (at the start 0.71). Just below the average (0.74).

Patterns

From the last 221 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −25 ELO
32 matches · 38% win rate
On Inferno −17 ELO
30 matches · 43% win rate
Between 12:00 and 18:00 −2 ELO, win rate 36%
On Mondays +65 ELO, win rate 26%

P0X1E loses the most ELO on Cache: −25 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.97 · Anubis
  2. Most kills in a match: 39 · Nuke
  3. Longest win streak: 5 wins in a row · Cache

Maps in detail

from the last 221 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis58
55% better than 59%
0.76 better than 62%
83.2 better than 63%
1.06 better than 61%
51% of 206 duels right on the average
39% of 31 situations better than 55%
Ancient45
51% better than 49%
0.65 better than 10%
77.0 better than 26%
0.88 better than 7%
47% of 192 duels better than 27%
38% of 13 situations right on the average
Nuke33
42% better than 14%
0.80 better than 65%
88.2 better than 75%
1.10 better than 62%
47% of 163 duels better than 23%
39% of 18 situations better than 48%
Cache32
38% -
0.74 -
84.4 -
0.99-
54% of 159 duels -
43% of 14 situations -
Inferno30
43% better than 20%
0.76 better than 67%
83.1 better than 62%
1.01 better than 41%
50% of 144 duels better than 39%
62% of 13 situations better than 95%
Vertigo9
56% -
0.64 -
80.1 -
0.86-
50% of 44 duels -
50% of 4 situations -
Dust 27
29% -
0.69 -
75.4 -
0.91-
37% of 27 duels -
20% of 5 situations -
Mirage6
17% -
0.52 -
68.6 -
0.69-
24% of 21 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How P0X1E plays

Across 221 matches P0X1E averages K/R 0.73, ADR 82.1 and a rating of 0.99. Biggest strength: Utility hit rate at 40%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 16.1 kills per match with 50% headshots. The strongest map is Anubis with a 55% win rate in 58 matches. In 79 of 221 matches the rating was 1.10 or higher (36%), in 97 it was below 0.90. In 156 matches with detailed stats: 31 4Ks and 0 aces. Best month by rating: August 2026 at 1.02. P0X1E loses the most ELO on Cache (−25 ELO, win rate 38%). Things go best on Anubis (+67 ELO, win rate 55%). Improved over the last three months: Rating +0.06, Win rate +6 pp, ELO +245. Unchanged in recent months: K/R at 0.73, ADR at 82.0, Headshots at 50%. Last 30 days: 46 matches, win rate 41%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.