P0PDOGI4

Russia
On FACEIT since 2026 127 matches tracked 55 matches in 30 days
ELO ▼ 50
2,457
30-day peak: 2,507
Rank EU
#61,128
Russia #17,184 in Russia
Last updated:

How does P0PDOGI4 play?

Rating 1.04 K/R 0.77 ADR 83.8 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 127 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 14% normal 0.90 to 1.09 28% weak 0.75 to 0.89 21% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

55% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 55%+16 pp · Ø 39% better than 99%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 92%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 1.00−0.03 · Ø 1.03 better than 35%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.1%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 38%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 82%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 9x 4K, 3 aces in 75 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 12%
Enemies flashed per round 0.34+0.05 · Ø 0.29 better than 65%
Deaths per round 77%+5 pp · Ø 72% better than 3%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp, ELO +225
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.11, ADR −10.4, Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.75 (at the start 0.83). Just above the average (0.74).

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +19 ELO
22 matches · 36% win rate
On Mondays −25 ELO, win rate 41%

P0PDOGI4 loses the most ELO in match 2 of the day: +19 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Ancient
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.27 · Mirage

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
42% better than 16%
0.81 better than 77%
86.9 better than 77%
1.10 better than 69%
50% of 237 duels better than 42%
43% of 28 situations better than 65%
Ancient27
41% better than 18%
0.76 better than 57%
83.2 better than 58%
0.99 better than 34%
54% of 120 duels better than 62%
36% of 11 situations better than 44%
Dust 224
46% better than 30%
0.77 better than 62%
82.2 better than 55%
1.05 better than 53%
53% of 114 duels better than 59%
0% of 7 situations better than 1%
Anubis18
72% better than 95%
0.75 right on the average
83.6 better than 61%
1.00 better than 37%
42% of 86 duels better than 8%
40% of 5 situations better than 54%
Nuke5
60% -
0.72 -
77.5 -
0.94-
67% of 27 duels -
50% of 4 situations -
Inferno4
50% -
0.69 -
71.7 -
0.92-
45% of 22 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How P0PDOGI4 plays

Across 127 matches P0PDOGI4 averages K/R 0.77, ADR 83.8 and a rating of 1.04. Biggest strength: Clutch 1v1 won at 55%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 77%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 59% headshots. The strongest map is Anubis with a 72% win rate in 18 matches. In 44 of 127 matches the rating was 1.10 or higher (35%), in 48 it was below 0.90. In 75 matches with detailed stats: 9 4Ks and 3 aces. Best month by rating: July 2026 at 1.11. P0PDOGI4 loses the most ELO in match 2 of the day (+19 ELO, win rate 36%). Things go best on Mirage (+69 ELO, win rate 42%). Match no. 1 of the day goes best: 52% win rate, +25 ELO. Improved over the last three months: Headshots +4 pp, ELO +225. Got weaker: K/R −0.08, Rating −0.11, ADR −10.4, Win rate −6 pp. Last 30 days: 55 matches, win rate 47%, net ELO +41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.