winstonclub

China
On FACEIT since 2022 410 matches tracked 127 matches in 30 days
ELO ▲ 562
2,994
30-day peak: 2,994
Rank EU ▲ 582 places
#9,089
China #241 in China
30 days · prev. #9,671 · best #9,089
Last updated:

How does winstonclub play?

Rating 1.09 K/R 0.79 ADR 84.6 from 410 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 410 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 10% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
EntryHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (345 matches).

2,750-2,999 ELO

Compared with 11,847 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (40%).

Clutch 1v1 won 34%−6 pp · Ø 40% better than 24%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 85%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.10+0.05 · Ø 1.05 better than 61%
Pistol kills per match 3.2
Knife kills 7 in 410 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.5%).

2K rounds 15.1%+1.6 pp · Ø 13.5% better than 80%
3K rounds 4.7%+0.4 pp · Ø 4.3% better than 67%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 76x 4K, 6 aces in 345 matches

Utility and deaths

Average
Nades, flashes and deaths

4.7 utility damage per round and so well above the average (4.0).

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 4.7+0.7 · Ø 4.0 better than 73%
Enemies flashed per round 0.33+0.02 · Ø 0.31 better than 58%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +3 pp, ELO +477
= Stayed the same
K/R at 0.79, Rating at 1.09, ADR at 84.1
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.78
JunJulAugSepOctNov

Best month: August 2026 with 0.82. Last 3 months unchanged at 0.79. Slightly above the average (0.75).

Patterns

From the last 410 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −167 ELO
75 matches · 41% win rate
On Mirage −83 ELO
82 matches · 54% win rate
On Thursdays −74 ELO, win rate 33%

winstonclub loses the most ELO in match 2 of the day: −167 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.32 · Anubis
  3. Most kills in a match: 39 · Ancient
  4. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 410 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient103
54% better than 52%
0.80 better than 70%
87.1 better than 72%
1.09 better than 62%
55% of 584 duels better than 66%
32% of 62 situations better than 32%
Anubis90
58% better than 64%
0.79 better than 69%
84.7 better than 66%
1.11 better than 68%
54% of 431 duels better than 59%
44% of 55 situations better than 65%
Mirage82
54% better than 53%
0.79 better than 67%
85.0 better than 66%
1.09 better than 62%
55% of 363 duels better than 68%
34% of 47 situations better than 36%
Dust 266
56% better than 59%
0.77 better than 58%
80.7 better than 44%
1.08 better than 55%
54% of 254 duels better than 61%
40% of 35 situations better than 55%
Cache39
54% better than 41%
0.84 better than 72%
90.0 better than 71%
1.13 better than 55%
63% of 217 duels better than 89%
42% of 19 situations better than 55%
Inferno19
37% better than 3%
0.76 better than 41%
79.5 better than 26%
1.05 better than 30%
58% of 78 duels better than 67%
14% of 14 situations better than 5%
Nuke11
27% -
0.67 -
68.6 -
0.89-
49% of 47 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How winstonclub plays

Across 410 matches winstonclub averages K/R 0.79, ADR 84.6 and a rating of 1.09. Biggest strength: Headshot rate at 58%, better than 85% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 34%, better than only 24% of level 10 · 2,750-2,999 ELO players. Averages 17.3 kills per match with 58% headshots. The strongest map is Anubis with a 58% win rate in 90 matches. In 196 of 410 matches the rating was 1.10 or higher (48%), in 116 it was below 0.90. In 345 matches with detailed stats: 76 4Ks and 6 aces. Best month by rating: August 2026 at 1.13. winstonclub loses the most ELO in match 2 of the day (−167 ELO, win rate 41%). Things go best on Ancient (+95 ELO, win rate 54%). From match no. 5 of the day on, things go best: 62% win rate, −20 ELO. Improved over the last three months: Win rate +3 pp, ELO +477. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.09, ADR at 84.1. Last 30 days: 127 matches, win rate 58%, net ELO +117.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.