P0BED1LDA

Belarus
On FACEIT since 2020 180 matches tracked 23 matches in 30 days
Last updated:

How does P0BED1LDA play?

Rating 0.95 K/R 0.68 ADR 80.5 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 180 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 21% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Weakness
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 46%−4 pp · Ø 50% better than 25%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 0.93−0.10 · Ø 1.03 better than 13%
Pistol kills per match 2.2
Knife kills 5 in 180 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.4%).

2K rounds 11.7%−1.7 pp · Ø 13.4% better than 10%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 22%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 23x 4K, 4 aces in 138 matches

Utility and deaths

Average
Nades, flashes and deaths

7.9 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 7.9+3.7 · Ø 4.2 better than 99%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 62%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.68, Rating at 0.95, ADR at 80.8
▼ Got worse
Win rate −8 pp, ELO −195

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months unchanged at 0.68. Clearly below the average (0.74).

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −55 ELO
51 matches · 55% win rate
On Ancient −53 ELO
30 matches · 50% win rate
On Wednesdays −50 ELO, win rate 38%

P0BED1LDA loses the most ELO on Mirage: −55 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.90 · Nuke
  2. Most kills in a match: 41 · Ancient
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
55% better than 62%
0.68 better than 21%
76.8 better than 26%
0.97 better than 27%
55% of 193 duels better than 71%
60% of 35 situations better than 93%
Anubis32
56% better than 61%
0.66 better than 14%
80.3 better than 45%
0.96 better than 23%
47% of 163 duels better than 27%
20% of 10 situations better than 11%
Ancient30
50% better than 42%
0.70 better than 28%
86.1 better than 71%
0.97 better than 27%
50% of 139 duels better than 40%
17% of 6 situations better than 8%
Dust 230
50% better than 44%
0.65 better than 10%
77.6 better than 33%
0.89 better than 7%
51% of 113 duels right on the average
33% of 15 situations better than 38%
Nuke22
50% better than 36%
0.73 better than 35%
84.5 better than 59%
0.99 better than 27%
45% of 104 duels better than 16%
25% of 8 situations better than 16%
Inferno10
40% -
0.65 -
84.5 -
0.90-
47% of 47 duels -
0% of 4 situations -
Cache5
20% -
0.59 -
75.3 -
0.80-
35% of 20 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How P0BED1LDA plays

Across 180 matches P0BED1LDA averages K/R 0.68, ADR 80.5 and a rating of 0.95. Biggest strength: Utility damage per round at 7.9, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: K/D at 0.93, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 15.1 kills per match with 46% headshots. The strongest map is Anubis with a 56% win rate in 32 matches. In 49 of 180 matches the rating was 1.10 or higher (27%), in 85 it was below 0.90. In 138 matches with detailed stats: 23 4Ks and 4 aces. Best month by rating: October 2026 at 1.08. P0BED1LDA loses the most ELO on Mirage (−55 ELO, win rate 55%). Things go best on Nuke (+35 ELO, win rate 50%). Improved over the last three months: Headshots +4 pp. Got weaker: Win rate −8 pp, ELO −195. Unchanged in recent months: K/R at 0.68, Rating at 0.95, ADR at 80.8. Last 30 days: 23 matches, win rate 52%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.