Ozz1y

Turkey
On FACEIT since 2020 115 matches tracked 55 matches in 30 days
ELO ▼ 42
2,027
30-day peak: 2,079
Rank EU
#224,200
Turkey #6,503 in Turkey
Last updated:
Next update possible in 1h 11m

How does Ozz1y play?

Rating 1.27 K/R 0.91 ADR 96.8 from 115 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.27
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 115 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 34% good 1.10 to 1.29 25% normal 0.90 to 1.09 15% weak 0.75 to 0.89 7% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsAWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (10%).

Rounds with first kill 18%+8 pp · Ø 10% better than 99%
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 19%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.25 K/D and so well above the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 21%+10 pp · Ø 11% better than 87%
K/D 1.25+0.23 · Ø 1.02 better than 95%
Pistol kills per match 2.9
Knife kills 3 in 115 matches

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.3).

2K rounds 15.7%+2.4 pp · Ø 13.3% better than 92%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 95%
MVPs per match 3.2+0.9 · Ø 2.3 better than 98%
4Ks and aces 30x 4K, 4 aces in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 5.6+1.4 · Ø 4.2 better than 84%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 41%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, ELO +148
= Stayed the same
ADR at 96.2
▼ Got worse
K/R −0.06, Rating −0.08, Win rate −11 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: July 2026 with 0.99. Last 3 months: 0.89 (at the start 0.95). Well above the average (0.74).

Patterns

From the last 115 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.79 · Dust 2
  2. Most kills in a match: 57 · Dust 2
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 115 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
56% better than 66%
1.00 better than 99%
104.8 better than 99%
1.42 better than 99%
66% of 329 duels better than 98%
32% of 34 situations better than 34%
Anubis25
36% better than 9%
0.82 better than 87%
89.6 better than 91%
1.14 better than 85%
48% of 147 duels better than 30%
44% of 9 situations better than 69%
Ancient23
70% better than 96%
0.87 better than 94%
93.7 better than 94%
1.22 better than 95%
59% of 158 duels better than 88%
29% of 14 situations better than 26%
Inferno16
19% better than 1%
0.83 better than 85%
88.9 better than 81%
1.07 better than 64%
59% of 90 duels better than 83%
31% of 13 situations better than 34%
Mirage5
80% -
0.97 -
102.6 -
1.35-
62% of 42 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ozz1y plays

Across 115 matches Ozz1y averages K/R 0.91, ADR 96.8 and a rating of 1.27. Biggest strength: Rounds with first kill at 18%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 20.7 kills per match with 49% headshots. The strongest map is Ancient with a 70% win rate in 23 matches. In 78 of 115 matches the rating was 1.10 or higher (68%), in 20 it was below 0.90. In 77 matches with detailed stats: 30 4Ks and 4 aces. Best month by rating: July 2026 at 1.36. Things go best on Ancient (+6 ELO, win rate 70%). Improved over the last three months: Headshots +2 pp, ELO +148. Got weaker: K/R −0.06, Rating −0.08, Win rate −11 pp. Unchanged in recent months: ADR at 96.2. Last 30 days: 55 matches, win rate 49%, net ELO +14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.