Ozyycek1

Czech Republic
140 matches tracked 27 matches in 30 days
Last updated:

How does Ozyycek1 play?

Rating 1.02 K/R 0.72 ADR 79.3 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 140 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Average
Last one alive

1.7 clutch kills per match and so clearly above the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 20%0 pp · Ø 20% right on the average
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (48%).

Headshot rate 57%+9 pp · Ø 48% better than 91%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.02+0.02 · Ø 1.00 better than 55%
Pistol kills per match 2.5
Knife kills 3 in 140 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so just below the average (13.1%).

2K rounds 12.8%−0.3 pp · Ø 13.1% better than 37%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 51%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 16x 4K, 3 aces in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

5.4 utility damage per round and so well above the average (4.2).

Utility hit rate 34%−2 pp · Ø 36% better than 42%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 79%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 74%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
Whether Ozyycek1 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 132 matches from the last 3 months and 8 before.

Kills per round (K/R)

0.63
JulAugSepOct

Best month: July 2026 with 0.95.

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −27 ELO
33 matches · 55% win rate
On Inferno −5 ELO
20 matches · 55% win rate
On Tuesdays ±0 ELO, win rate 40%

Ozyycek1 loses the most ELO on Ancient: −27 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Nuke
  2. Highest rating in a match: 2.01 · Ancient
  3. Most kills in a match: 36 · Nuke

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient33
55% better than 65%
0.80 better than 81%
86.7 better than 82%
1.11 better than 80%
60% of 199 duels better than 92%
43% of 23 situations better than 62%
Mirage29
45% better than 30%
0.68 better than 25%
76.2 better than 28%
0.93 better than 22%
55% of 120 duels better than 75%
54% of 13 situations better than 86%
Nuke23
57% better than 56%
0.76 right on the average
79.9 better than 36%
1.09 better than 62%
42% of 83 duels better than 7%
41% of 22 situations better than 52%
Inferno20
55% better than 56%
0.68 better than 28%
75.5 better than 25%
0.95 better than 25%
51% of 92 duels better than 39%
38% of 8 situations better than 48%
Dust 219
37% better than 10%
0.66 better than 17%
78.1 better than 41%
0.95 better than 25%
45% of 69 duels better than 20%
33% of 12 situations better than 38%
Anubis11
36% -
0.69 -
71.4 -
0.99-
47% of 57 duels -
25% of 8 situations -
Cache4
25% -
0.83 -
88.8 -
1.18-
70% of 23 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ozyycek1 plays

Across 140 matches Ozyycek1 averages K/R 0.72, ADR 79.3 and a rating of 1.02. Biggest strength: Headshot rate at 57%, better than 91% of level 9 players. Averages 16.3 kills per match with 57% headshots. The strongest map is Nuke with a 57% win rate in 23 matches. In 52 of 140 matches the rating was 1.10 or higher (37%), in 52 it was below 0.90. In 130 matches with detailed stats: 16 4Ks and 3 aces. Best month by rating: July 2026 at 1.35. Ozyycek1 loses the most ELO on Ancient (−27 ELO, win rate 55%). Things go best on Mirage (+51 ELO, win rate 45%). Match no. 3 of the day goes best: 65% win rate, +19 ELO. Last 30 days: 27 matches, win rate 30%, net ELO −55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.