Ozy999

USA
On FACEIT since 2019 122 matches tracked 49 matches in 30 days
ELO ▼ 20
1,855
30-day peak: 1,940
Rank NA ▼ 2,621 places
#10,645
30 days · prev. #8,024 · best #6,977
Last updated:

How does Ozy999 play?

Rating 1.00 K/R 0.70 ADR 72.9 from 122 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 122 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 28%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 16%−6 pp · Ø 22% better than 20%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 77%
AWP share of kills 11%+1 pp · Ø 10% better than 61%
K/D 1.01+0.01 · Ø 1.00 better than 55%
Pistol kills per match 3.3
Knife kills 3 in 122 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.1%−0.1 pp · Ø 13.2% better than 52%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 11x 4K, 2 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

0.40 enemies flashed per round and so well above the average (0.28).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.6−0.7 · Ø 4.3 better than 35%
Enemies flashed per round 0.40+0.12 · Ø 0.28 better than 81%
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
Whether Ozy999 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 108 matches from the last 3 months and 14 before.

Kills per round (K/R)

0.65
AprMayJunJulAugSepOct

Best month: September 2026 with 0.75.

Patterns

From the last 122 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −110 ELO
34 matches · 47% win rate
On Ancient −23 ELO
20 matches · 45% win rate
Between 6:00 and 12:00 −72 ELO, win rate 47%

Ozy999 loses the most ELO on Mirage: −110 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Dust 2
  2. Longest win streak: 5 wins in a row · Inferno
  3. Most kills in a match: 41 · Dust 2

Maps in detail

from the last 122 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
67% better than 93%
0.71 better than 43%
73.4 better than 18%
1.05 better than 66%
49% of 153 duels better than 43%
40% of 20 situations better than 58%
Mirage34
47% better than 37%
0.69 better than 32%
74.0 better than 23%
0.95 better than 30%
50% of 127 duels right on the average
48% of 23 situations better than 76%
Ancient20
45% better than 28%
0.73 right on the average
73.7 better than 14%
1.02 right on the average
46% of 120 duels better than 22%
36% of 14 situations better than 45%
Inferno13
69% -
0.71 -
71.3 -
1.05-
56% of 52 duels -
22% of 9 situations -
Cache9
56% -
0.74 -
75.2 -
1.02-
44% of 41 duels -
50% of 6 situations -
Anubis5
20% -
0.60 -
55.9 -
0.88-
50% of 12 duels -
0% of 4 situations -
Nuke5
60% -
0.70 -
75.9 -
0.93-
42% of 26 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ozy999 plays

Across 122 matches Ozy999 averages K/R 0.70, ADR 72.9 and a rating of 1.00. Biggest strength: Headshot rate at 53%, better than 77% of level 9 players. Most room to improve: Damage per round (ADR) at 72.9, better than only 13% of level 9 players. Averages 15.7 kills per match with 53% headshots. The strongest map is Inferno with a 69% win rate in 13 matches. In 46 of 122 matches the rating was 1.10 or higher (38%), in 48 it was below 0.90. In 108 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: September 2026 at 1.07. Ozy999 loses the most ELO on Mirage (−110 ELO, win rate 47%). Things go best on Dust 2 (+24 ELO, win rate 67%). Last 30 days: 49 matches, win rate 55%, net ELO −61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.