Oziman

Turkey
155 matches tracked 41 matches in 30 days
Last updated:

How does Oziman play?

Rating 0.85 K/R 0.64 ADR 75.3 from 155 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.85
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 37%
Rating distribution from 155 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 12% normal 0.90 to 1.09 15% weak 0.75 to 0.89 21% very weak below 0.75 43%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 4 about average weaker than most
Level 4

Compared with 657 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so clearly below the average (48%).

Rounds with first kill 9%0 pp · Ø 9% right on the average
Opening duels won 44%−4 pp · Ø 48% better than 20%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 74%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 12%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 28%

Weapons and aim

Weakness
Where do the kills come from?

33% headshots and so well below the average (43%).

Headshot rate 33%−10 pp · Ø 43% better than 9%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 0.82−0.12 · Ø 0.94 better than 10%
Pistol kills per match 1.7
Knife kills 4 in 155 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.1).

2K rounds 11.2%−1.2 pp · Ø 12.4% better than 19%
3K rounds 2.7%−0.9 pp · Ø 3.6% better than 16%
MVPs per match 1.7−0.4 · Ø 2.1 better than 16%
4Ks and aces 18x 4K, 2 aces in 155 matches

Utility and deaths

Average
Nades, flashes and deaths

7.9 utility damage per round and so well above the average (3.6).

Utility hit rate 36%+2 pp · Ø 34% better than 66%
Utility damage per round 7.9+4.3 · Ø 3.6 better than 98%
Enemies flashed per round 0.25+0.02 · Ø 0.23 better than 58%
Deaths per round 78%+5 pp · Ø 73% better than 12%

Progress

One value per month, dashed line is the level 4 average
Whether Oziman is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 155 matches, all from the last 3 months.

Kills per round (K/R)

0.61
AugSepOct

Best month: August 2026 with 0.66.

Patterns

From the last 155 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −115 ELO
25 matches · 48% win rate
In match 3 of the day −66 ELO
29 matches · 45% win rate
On Dust 2 −23 ELO
66 matches · 55% win rate

Oziman loses the most ELO on Ancient: −115 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Dust 2
  2. Highest rating in a match: 2.08 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 155 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 266
55% better than 75%
0.63 better than 18%
75.5 better than 42%
0.85 better than 14%
46% of 283 duels better than 38%
47% of 43 situations better than 79%
Ancient25
48% better than 44%
0.64 better than 29%
76.5 better than 49%
0.82 better than 12%
46% of 112 duels better than 39%
31% of 13 situations better than 37%
Anubis24
54% better than 63%
0.65 better than 31%
76.3 better than 47%
0.86 better than 19%
38% of 109 duels better than 7%
25% of 12 situations better than 21%
Inferno20
60% better than 80%
0.66 better than 41%
75.4 better than 42%
0.88 better than 32%
44% of 109 duels better than 27%
50% of 10 situations better than 82%
Mirage18
44% better than 33%
0.62 better than 16%
74.5 better than 37%
0.85 better than 17%
48% of 52 duels right on the average
50% of 2 situations better than 82%

Compared with players on the same level who have at least 15 matches on the map.

How Oziman plays

Across 155 matches Oziman averages K/R 0.64, ADR 75.3 and a rating of 0.85. Biggest strength: Utility damage per round at 7.9, better than 98% of level 4 players. Most room to improve: Headshot rate at 33%, better than only 9% of level 4 players. Averages 13.8 kills per match with 33% headshots. The strongest map is Inferno with a 60% win rate in 20 matches. In 33 of 155 matches the rating was 1.10 or higher (21%), in 98 it was below 0.90. In 155 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: August 2026 at 0.88. Oziman loses the most ELO on Ancient (−115 ELO, win rate 48%). Things go best on Anubis (+23 ELO, win rate 54%). From match no. 5 of the day on, things go best: 58% win rate, −52 ELO. Last 30 days: 41 matches, win rate 49%, net ELO −71.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.