OziGepard

Poland
On FACEIT since 2020 21 matches tracked
Last updated:

How does OziGepard play?

Rating 1.05 K/R 0.73 ADR 87.5 from 21 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 21 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 5% good 1.10 to 1.29 33% normal 0.90 to 1.09 33% weak 0.75 to 0.89 5% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average.
AWPer
better than most on level 8 about average weaker than most
Level 8

Compared with 1,493 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 56%+5 pp · Ø 51% better than 90%

Clutch

Weakness
Last one alive

0% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 10%
Clutch 1v2 won 0%−21 pp · Ø 21% better than 1%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.02).

Headshot rate 46%−2 pp · Ø 48% better than 43%
AWP share of kills 32%+22 pp · Ø 10% better than 97%
K/D 1.09+0.07 · Ø 1.02 better than 81%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.9%+0.7 pp · Ø 13.2% better than 69%
3K rounds 3.9%−0.1 pp · Ø 4.0% better than 49%
MVPs per match 2.0−0.3 · Ø 2.3 better than 21%
4Ks and aces 2x 4K, 0 aces in 21 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.27).

Utility hit rate 44%+9 pp · Ø 35% better than 94%
Utility damage per round 7.2+3.0 · Ø 4.2 better than 95%
Enemies flashed per round 0.07−0.20 · Ø 0.27 better than 4%
Deaths per round 67%−5 pp · Ø 72% better than 96%

Patterns

Soon this shows where OziGepard loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 6 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 23 · Mirage
  2. Highest rating in a match: 1.96 · Ancient
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 21 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage6
50% -
0.74 -
88.5 -
1.00-
50% of 22 duels -
25% of 8 situations -
Inferno5
60% -
0.72 -
93.1 -
1.06-
47% of 19 duels -
40% of 5 situations -
Ancient4
50% -
0.62 -
73.7 -
0.95-
67% of 12 duels -
100% of 1 situations -
Dust 23
67% -
0.82 -
104.4 -
1.20-
63% of 8 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How OziGepard plays

Across 21 matches OziGepard averages K/R 0.73, ADR 87.5 and a rating of 1.05. Biggest strength: Deaths per round at just 67% (lower is better), better than 96% of level 8 players. Most room to improve: Clutch 1v1 won at 29%, better than only 10% of level 8 players. Averages 15.0 kills per match with 46% headshots. In 9 of 21 matches the rating was 1.10 or higher (43%), in 5 it was below 0.90. In 21 matches with detailed stats: 2 4Ks and 0 aces. Last 30 days: 7 matches, win rate 71%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.