Oyjishu

Russia
On FACEIT since 2020 129 matches tracked 26 matches in 30 days
ELO ▲ 53
2,842
30-day peak: 2,842
Rank EU
#15,086
Russia #4,310 in Russia
Last updated:

How does Oyjishu play?

Rating 1.13 (from 128 matches) K/R 0.84 ADR 89.7 from 129 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 128 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 28% normal 0.90 to 1.09 25% weak 0.75 to 0.89 9% very weak below 0.75 12%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average.
EntryDamage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 56%+4 pp · Ø 52% better than 79%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 62%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 15%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so slightly above the average (1.05).

Headshot rate 50%−1 pp · Ø 51% better than 40%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.14+0.09 · Ø 1.05 better than 73%
Pistol kills per match 2.7
Knife kills 1 in 129 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 16.4% of rounds and so well above the average (13.4%).

2K rounds 16.4%+3.0 pp · Ø 13.4% better than 94%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 67%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 17x 4K, 2 aces in 85 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.31).

Utility hit rate 37%+3 pp · Ø 34% better than 71%
Utility damage per round 3.2−0.8 · Ø 4.0 better than 27%
Enemies flashed per round 0.15−0.16 · Ø 0.31 better than 8%
Deaths per round 73%+2 pp · Ø 71% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +17 pp, ELO +250
= Stayed the same
K/R at 0.84, Rating at 1.14, ADR at 89.8, Headshots at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: October 2026 with 0.85. Last 3 months unchanged at 0.84. Clearly above the average (0.74).

Patterns

From the last 129 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
43 matches · 51% win rate
From match 5 of the day ±0 ELO
25 matches · 48% win rate
On Fridays ±0 ELO, win rate 43%

Oyjishu loses the most ELO on Mirage: −25 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.03 · Dust 2
  3. Most kills in a match: 36 · Mirage

Maps in detail

from the last 129 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
51% better than 40%
0.86 better than 88%
93.3 better than 92%
1.18 better than 84%
58% of 210 duels better than 82%
36% of 28 situations better than 42%
Dust 231
58% better than 68%
0.83 better than 81%
88.8 better than 81%
1.14 better than 74%
58% of 186 duels better than 80%
47% of 15 situations better than 73%
Ancient21
57% better than 61%
0.81 better than 75%
86.5 better than 71%
1.08 better than 60%
56% of 143 duels better than 72%
44% of 9 situations better than 66%
Anubis13
77% -
0.89 -
93.4 -
1.21-
65% of 60 duels -
0% of 3 situations -
Nuke8
38% -
0.85 -
88.6 -
1.14-
49% of 37 duels -
25% of 4 situations -
Inferno7
71% -
0.69 -
77.7 -
0.92-
44% of 34 duels -
67% of 3 situations -
Cache5
40% -
0.83 -
87.3 -
1.10-
56% of 25 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Oyjishu plays

Across 129 matches Oyjishu averages K/R 0.84 and ADR 89.7; the rating across the 128 rated matches is 1.13. Biggest strength: Damage per round (ADR) at 89.7, better than 87% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 73%, better than only 21% of level 10 · 2,750-2,999 ELO players. Averages 18.8 kills per match with 50% headshots. The strongest map is Anubis with a 77% win rate in 13 matches. In 69 of 128 matches the rating was 1.10 or higher (54%), in 27 it was below 0.90. In 85 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: September 2026 at 1.15. Oyjishu loses the most ELO on Mirage (−25 ELO, win rate 51%). Things go best in match 1 of the day (+56 ELO, win rate 72%). Match no. 1 of the day goes best: 72% win rate, +56 ELO. Improved over the last three months: Win rate +17 pp, ELO +250. Unchanged in recent months: K/R at 0.84, Rating at 1.14, ADR at 89.8, Headshots at 49%. Last 30 days: 26 matches, win rate 69%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.