OxyZz

Russia
On FACEIT since 2015 142 matches tracked 41 matches in 30 days
Last updated:

How does OxyZz play?

Rating 1.05 K/R 0.74 ADR 77.6 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 142 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 27% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 18%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (51 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 47%−5 pp · Ø 52% better than 13%

Clutch

Average
Last one alive

53% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 53%+14 pp · Ø 39% better than 97%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 6%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so just above the average (1.04).

Headshot rate 52%+1 pp · Ø 51% better than 57%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.08+0.04 · Ø 1.04 better than 59%
Pistol kills per match 2.3
Zeus kills1 in 142 matches
Knife kills 2 in 142 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so clearly below the average (4.2%).

2K rounds 13.8%+0.2 pp · Ø 13.6% better than 53%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 26%
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 8x 4K, 1 ace in 51 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 2.6−1.5 · Ø 4.1 better than 12%
Enemies flashed per round 0.16−0.14 · Ø 0.30 better than 12%
Deaths per round 68%−3 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, ADR at 76.0, Win rate at 51%
▼ Got worse
Rating −0.07, Headshots −4 pp, ELO −69

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.72 (at the start 0.75). Slightly below the average (0.75).

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −50 ELO
43 matches · 51% win rate
In match 1 of the day −7 ELO
23 matches · 35% win rate

OxyZz loses the most ELO on Dust 2: −50 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 2.08 · Mirage
  3. Most kills in a match: 31 · Dust 2

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
51% better than 45%
0.76 better than 57%
79.2 better than 39%
1.07 better than 58%
56% of 171 duels better than 74%
47% of 38 situations better than 73%
Mirage38
55% better than 58%
0.71 better than 30%
75.4 better than 19%
1.02 better than 40%
47% of 156 duels better than 22%
38% of 26 situations right on the average
Ancient23
65% better than 85%
0.75 better than 48%
77.2 better than 26%
1.06 better than 55%
52% of 81 duels right on the average
47% of 15 situations better than 72%
Nuke13
46% -
0.73 -
76.9 -
1.01-
56% of 43 duels -
40% of 5 situations -
Anubis12
42% -
0.86 -
88.3 -
1.23-
56% of 52 duels -
55% of 11 situations -
Inferno11
27% -
0.66 -
71.4 -
1.00-
48% of 42 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How OxyZz plays

Across 142 matches OxyZz averages K/R 0.74, ADR 77.6 and a rating of 1.05. Biggest strength: Clutch 1v1 won at 53%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,500-2,749 ELO players. Averages 16.8 kills per match with 52% headshots. The strongest map is Ancient with a 65% win rate in 23 matches. In 69 of 142 matches the rating was 1.10 or higher (49%), in 43 it was below 0.90. In 51 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: July 2026 at 1.08. OxyZz loses the most ELO on Dust 2 (−50 ELO, win rate 51%). Things go best on Mirage (+25 ELO, win rate 55%). Match no. 2 of the day goes best: 65% win rate. Got weaker: Rating −0.07, Headshots −4 pp, ELO −69. Unchanged in recent months: K/R at 0.72, ADR at 76.0, Win rate at 51%. Last 30 days: 41 matches, win rate 56%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.