Ox1d

Turkey
On FACEIT since 2026 223 matches tracked 57 matches in 30 days
ELO ▲ 31
2,236
30-day peak: 2,333
Rank EU
#121,332
Turkey #2,864 in Turkey
Last updated:

How does Ox1d play?

Rating 1.19 K/R 0.86 ADR 89.6 from 223 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 223 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 30% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 9% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
ClutcherMulti-killsDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (187 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.21+0.18 · Ø 1.03 better than 93%
Pistol kills per match 2.5
Knife kills 4 in 223 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.9% of rounds and so well above the average (13.4%).

2K rounds 16.9%+3.5 pp · Ø 13.4% better than 97%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 91%
MVPs per match 2.7+0.4 · Ø 2.3 better than 87%
4Ks and aces 46x 4K, 5 aces in 187 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.7+0.5 · Ø 4.2 better than 67%
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 21%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +6 pp, ELO +755
= Stayed the same
K/R at 0.86, Rating at 1.19, ADR at 89.7
▼ Got worse
Win rate −8 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: September 2026 with 0.93. Last 3 months: 0.86 (at the start 0.85). Well above the average (0.74).

Patterns

From the last 223 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −1 ELO
78 matches · 46% win rate
In match 2 of the day +6 ELO
41 matches · 41% win rate
Between 0:00 and 6:00 +34 ELO, win rate 31%
On Mondays +5 ELO, win rate 35%

Ox1d loses the most ELO on Dust 2: −1 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Highest rating in a match: 2.71 · Dust 2
  3. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 223 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 278
46% better than 30%
0.86 better than 92%
89.5 better than 87%
1.20 better than 91%
55% of 302 duels better than 70%
48% of 58 situations better than 77%
Ancient51
57% better than 66%
0.92 better than 98%
93.3 better than 94%
1.26 better than 97%
64% of 225 duels better than 97%
53% of 47 situations better than 86%
Anubis38
34% better than 6%
0.83 better than 88%
89.3 better than 88%
1.15 better than 86%
54% of 138 duels better than 65%
41% of 29 situations better than 58%
Inferno23
48% better than 32%
0.81 better than 76%
88.6 better than 77%
1.14 better than 74%
59% of 92 duels better than 78%
67% of 12 situations better than 97%
Cache14
57% -
0.80 -
85.4 -
1.10-
65% of 40 duels -
40% of 10 situations -
Mirage11
36% -
0.92 -
95.8 -
1.26-
54% of 63 duels -
25% of 4 situations -
Nuke8
25% -
0.74 -
70.4 -
1.00-
38% of 24 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ox1d plays

Across 223 matches Ox1d averages K/R 0.86, ADR 89.6 and a rating of 1.19. Biggest strength: Rating at 1.19, better than 93% of level 10 · 2,001-2,249 ELO players. Averages 18.8 kills per match with 48% headshots. The strongest map is Ancient with a 57% win rate in 51 matches. In 125 of 223 matches the rating was 1.10 or higher (56%), in 47 it was below 0.90. In 187 matches with detailed stats: 46 4Ks and 5 aces. Best month by rating: September 2026 at 1.28. Ox1d loses the most ELO on Dust 2 (−1 ELO, win rate 46%). Things go best on Ancient (+94 ELO, win rate 57%). From match no. 5 of the day on, things go best: 53% win rate, −74 ELO. Improved over the last three months: Headshots +6 pp, ELO +755. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.86, Rating at 1.19, ADR at 89.7. Last 30 days: 57 matches, win rate 40%, net ELO −38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.