OwensinhoM

Argentina
On FACEIT since 2017 793 matches tracked 324 matches in 30 days
ELO ▼ 243
2,822
30-day peak: 3,154
Rank SA ▼ 139 places
#339
Argentina #62 in Argentina
30 days · prev. #200 · best #119
Last updated:

How does OwensinhoM play?

Rating 1.10 (from 665 matches) K/R 0.80 ADR 85.2 from 793 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 665 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 17%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (614 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 57%+5 pp · Ø 52% better than 84%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%−3 pp · Ø 41% better than 45%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so clearly below the average (52%).

Headshot rate 49%−3 pp · Ø 52% better than 33%
AWP share of kills 22%+10 pp · Ø 12% better than 87%
K/D 1.12+0.07 · Ø 1.05 better than 67%
Pistol kills per match 3.2 from the last 665
Zeus kills2 in 665 matches
Knife kills 28 in 665 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.5%+0.9 pp · Ø 13.6% better than 68%
3K rounds 4.7%+0.4 pp · Ø 4.3% better than 67%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 139x 4K, 12 aces in 614 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.31).

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 3.9−0.1 · Ø 4.0 better than 50%
Enemies flashed per round 0.42+0.11 · Ø 0.31 better than 81%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +8 pp
= Stayed the same
K/R at 0.79, ADR at 84.9
▼ Got worse
Rating −0.08, Win rate −7 pp, ELO −295

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months: 0.79 (at the start 0.82). Slightly above the average (0.75).

Patterns

From the last 665 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −131 ELO
184 matches · 48% win rate
On Cache −122 ELO
22 matches · 45% win rate
Between 18:00 and 24:00 −373 ELO, win rate 43%
On Thursdays +52 ELO, win rate 42%

OwensinhoM loses the most ELO on Dust 2: −131 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.50 · Anubis
  2. Most kills in a match: 43 · Anubis
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 665 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage317
53% right on the average
0.79 better than 66%
84.8 better than 64%
1.10 better than 65%
56% of 1,448 duels better than 73%
39% of 140 situations better than 52%
Dust 2184
48% better than 30%
0.79 better than 68%
85.6 better than 69%
1.11 better than 65%
59% of 884 duels better than 83%
46% of 93 situations better than 72%
Anubis60
52% better than 41%
0.82 better than 79%
84.8 better than 66%
1.14 better than 76%
56% of 294 duels better than 70%
33% of 42 situations better than 37%
Ancient43
44% better than 19%
0.77 better than 57%
80.3 better than 40%
1.06 better than 53%
59% of 189 duels better than 85%
25% of 24 situations better than 19%
Nuke37
59% better than 58%
0.84 better than 78%
90.7 better than 82%
1.18 better than 78%
54% of 200 duels better than 57%
38% of 16 situations better than 46%
Cache22
45% better than 16%
0.81 better than 58%
88.2 better than 65%
1.07 better than 37%
58% of 108 duels better than 70%
25% of 12 situations better than 19%

Compared with players on the same level who have at least 15 matches on the map.

How OwensinhoM plays

Across 793 matches OwensinhoM averages K/R 0.80 and ADR 85.2; the rating across the 665 rated matches is 1.10. Biggest strength: Opening duels won at 57%, better than 84% of level 10 · 2,750-2,999 ELO players. Averages 17.4 kills per match with 49% headshots. The strongest map is Nuke with a 59% win rate in 37 matches. In 312 of 665 matches the rating was 1.10 or higher (47%), in 206 it was below 0.90. In 614 matches with detailed stats: 139 4Ks and 12 aces. Best month by rating: July 2026 at 1.18. OwensinhoM loses the most ELO on Dust 2 (−131 ELO, win rate 48%). Things go best on Anubis (+50 ELO, win rate 52%). Improved over the last three months: Headshots +8 pp. Got weaker: Rating −0.08, Win rate −7 pp, ELO −295. Unchanged in recent months: K/R at 0.79, ADR at 84.9. Last 30 days: 324 matches, win rate 50%, net ELO −448.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.