Ovvvy_-

Poland
On FACEIT since 2022 119 matches tracked 24 matches in 30 days
ELO ▲ 72
2,370
30-day peak: 2,370
Rank EU
#80,398
Poland #4,284 in Poland
Last updated:

How does Ovvvy_- play?

Rating 1.08 (from 69 matches) K/R 0.76 ADR 78.8 from 119 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 69 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 28% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Strength
Last one alive

2.7 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 95%
Clutch kills per match 2.7+1.0 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (50%).

Headshot rate 41%−9 pp · Ø 50% better than 8%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.15+0.12 · Ø 1.03 better than 81%
Pistol kills per match 2.7
Knife kills 2 in 119 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 53%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 76%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 7x 4K, 1 ace in 69 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 82%
Enemies flashed per round 0.51+0.22 · Ø 0.29 better than 93%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +347
= Stayed the same
Win rate at 57%
▼ Got worse
K/R −0.05, ADR −4.2, Headshots −2 pp

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.72
FebMarAprMayJunJulAugSepOct

Best month: March 2026 with 0.96. Last 3 months: 0.74 (at the start 0.79). Right on the average (0.74).

Patterns

From the last 119 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −19 ELO
22 matches · 45% win rate
In match 3 of the day +1 ELO
20 matches · 50% win rate
On Thursdays −4 ELO, win rate 41%

Ovvvy_- loses the most ELO on Ancient: −19 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Anubis
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 32 · Dust 2

Maps in detail

from the last 119 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
63% better than 85%
0.80 better than 73%
80.7 better than 48%
1.19 better than 88%
63% of 64 duels better than 95%
50% of 12 situations better than 82%
Dust 226
62% better than 83%
0.78 better than 67%
81.4 better than 51%
1.06-
38% of 45 duels better than 3%
30% of 10 situations better than 29%
Ancient22
45% better than 26%
0.75 right on the average
77.3 better than 28%
1.06-
57% of 42 duels better than 76%
67% of 6 situations better than 97%
Anubis16
38% better than 8%
0.73 better than 43%
75.7 better than 21%
1.02-
47% of 36 duels better than 27%
50% of 10 situations better than 75%
Nuke8
75% -
0.79 -
79.7 -
1.12-
65% of 20 duels -
33% of 3 situations -
Cache6
67% -
0.66 -
75.0 -
1.02-
41% of 17 duels -
25% of 4 situations -
Inferno3
33% -
0.53 -
62.5 -
0.71-
0% of 2 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Ovvvy_- plays

Across 119 matches Ovvvy_- averages K/R 0.76 and ADR 78.8; the rating across the 69 rated matches is 1.08. Biggest strength: Deaths per round at just 66% (lower is better), better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 41%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 41% headshots. The strongest map is Mirage with a 63% win rate in 38 matches. In 33 of 69 matches the rating was 1.10 or higher (48%), in 22 it was below 0.90. In 69 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: September 2026 at 1.16. Ovvvy_- loses the most ELO on Ancient (−19 ELO, win rate 45%). Things go best in match 1 of the day (+148 ELO, win rate 66%). Match no. 1 of the day goes best: 66% win rate, +148 ELO. Improved over the last three months: ELO +347. Got weaker: K/R −0.05, ADR −4.2, Headshots −2 pp. Unchanged in recent months: Win rate at 57%. Last 30 days: 24 matches, win rate 58%, net ELO +58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.