Overrated-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
Strength58% of opening duels won and so well above the average (49%).
Clutch
Average31% of 1v2s won and so well above the average (21%).
Weapons and aim
Average0.95 K/D and so just below the average (0.97).
Impact
AverageExactly 3 kills in 3.0% of rounds and so clearly below the average (3.8%).
Utility and deaths
AverageDied in 71% of rounds and so clearly below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.71. Last 3 months: 0.70 (at the start 0.62). Just below the average (0.71).
Rating, 1.00 is an average match
Best month: August 2026 with 1.00. Last 3 months: 0.97 (at the start 0.89). Just below the average (0.99).
Damage per round (ADR)
Best month: September 2026 with 76.6. Last 3 months: 76.6 (at the start 71.5). Just below the average (78.5).
Share of headshot kills
Best month: August 2026 with 48%. Last 3 months: 45% (at the start 41%). Clearly below the average (48%).
Matches won (win rate)
Best month: August 2026 with 60%. Last 3 months: 54% (at the start 38%). Well above the average (46%).
Best month: August 2026 with 1,744. Last 3 months: 1,726 (at the start 1,536).
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 50%.
Patterns
From the last 83 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Overrated- loses the most ELO on Mirage: −24 ELO, 52% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Mirage
- Highest rating in a match: 1.74 · Nuke
- Most kills in a match: 32 · Nuke
Maps in detail
from the last 83 matchesCompared with players on the same level who have at least 15 matches on the map.
How Overrated- plays
Across 83 matches Overrated- averages K/R 0.68, ADR 75.0 and a rating of 0.94. Biggest strength: Opening duels won at 58%, better than 97% of level 8 players. Most room to improve: 3K rounds at 3.0%, better than only 14% of level 8 players. Averages 15.3 kills per match with 44% headshots. The strongest map is Mirage with a 52% win rate in 23 matches. In 24 of 83 matches the rating was 1.10 or higher (29%), in 37 it was below 0.90. In 57 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: August 2026 at 1.00. Overrated- loses the most ELO on Mirage (−24 ELO, win rate 52%). Things go best in match 1 of the day (−21 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, −21 ELO. Improved over the last three months: K/R +0.08, Rating +0.08, ADR +5.1, Headshots +4 pp, Win rate +16 pp, ELO +190. Last 30 days: 3 matches, win rate 67%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.