OverlorDDDD

Pakistan
127 matches tracked 21 matches in 30 days
Last updated:

How does OverlorDDDD play?

Rating 0.96 K/R 0.69 ADR 73.9 from 126 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 126 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 9% normal 0.90 to 1.09 29% weak 0.75 to 0.89 25% very weak below 0.75 22%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+4 pp · Ø 50% better than 80%

Clutch

Average
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 55%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 6%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so just below the average (0.99).

Headshot rate 48%+1 pp · Ø 47% better than 54%
AWP share of kills 19%+8 pp · Ø 11% better than 85%
K/D 0.96−0.03 · Ø 0.99 better than 34%
Pistol kills per match 2.7
Knife kills 3 in 126 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (3.9%).

2K rounds 13.3%+0.2 pp · Ø 13.1% better than 54%
3K rounds 2.9%−1.0 pp · Ø 3.9% better than 9%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 13x 4K, 1 ace in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 29%−7 pp · Ø 36% better than 14%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 32%
Enemies flashed per round 0.24−0.03 · Ø 0.27 better than 44%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, Rating at 0.95, ADR at 73.6, Win rate at 45%
▼ Got worse
Headshots −5 pp, ELO −381

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months: 0.68 (at the start 0.71). Slightly below the average (0.72).

Patterns

From the last 126 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Sundays +5 ELO, win rate 39%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.34 · Anubis
  2. Longest win streak: 8 wins in a row · Cache
  3. Most kills in a match: 33 · Ancient

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
48% better than 40%
0.63 better than 10%
69.5 better than 7%
0.88 better than 11%
55% of 91 duels better than 76%
43% of 14 situations better than 64%
Dust 221
43% better than 25%
0.63 better than 10%
68.9 better than 6%
0.88 better than 11%
55% of 80 duels better than 75%
38% of 16 situations better than 46%
Ancient18
39% better than 18%
0.75 better than 59%
79.8 better than 43%
1.01 right on the average
47% of 72 duels better than 29%
28% of 18 situations better than 25%
Anubis17
35% better than 9%
0.76 better than 71%
80.7 better than 55%
1.03 better than 62%
54% of 79 duels better than 70%
56% of 9 situations better than 90%
Nuke17
47% better than 28%
0.73 better than 38%
76.1 better than 24%
1.03 better than 44%
61% of 64 duels better than 92%
33% of 21 situations better than 36%
Inferno15
47% better than 34%
0.68 better than 33%
73.3 better than 19%
0.96 better than 34%
61% of 74 duels better than 91%
31% of 13 situations better than 33%
Cache8
75% -
0.70 -
75.3 -
1.02-
54% of 24 duels -
22% of 9 situations -
Vertigo5
20% -
0.62 -
67.8 -
0.84-
32% of 19 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How OverlorDDDD plays

Across 126 matches OverlorDDDD averages K/R 0.69, ADR 73.9 and a rating of 0.96. Biggest strength: Opening duels won at 54%, better than 80% of level 8 players. Most room to improve: 3K rounds at 2.9%, better than only 9% of level 8 players. Averages 15.0 kills per match with 48% headshots. The strongest map is Mirage with a 48% win rate in 25 matches. In 31 of 126 matches the rating was 1.10 or higher (25%), in 59 it was below 0.90. In 101 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: October 2026 at 1.27. Things go best on Mirage (+32 ELO, win rate 48%). Match no. 2 of the day goes best: 55% win rate, −25 ELO. Got weaker: Headshots −5 pp, ELO −381. Unchanged in recent months: K/R at 0.68, Rating at 0.95, ADR at 73.6, Win rate at 45%. Last 30 days: 21 matches, win rate 52%, net ELO +20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.