Ov3ns

South Korea
On FACEIT since 2020 156 matches tracked 50 matches in 30 days
ELO ▲ 20
2,273
30-day peak: 2,273
Rank EU
#108,498
South Korea #1,582 in South Korea
Last updated:

How does Ov3ns play?

Rating 1.13 K/R 0.82 ADR 86.8 from 156 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 156 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 29% good 1.10 to 1.29 17% normal 0.90 to 1.09 15% weak 0.75 to 0.89 15% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

37% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 16%
Clutch 1v2 won 37%+15 pp · Ø 22% better than 99%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (50%).

Headshot rate 42%−8 pp · Ø 50% better than 10%
AWP share of kills 23%+12 pp · Ø 11% better than 90%
K/D 1.14+0.11 · Ø 1.03 better than 80%
Pistol kills per match 3.0
Knife kills 9 in 156 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.1%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 70%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 91%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 17x 4K, 2 aces in 91 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.30).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 53%
Enemies flashed per round 0.08−0.22 · Ø 0.30 better than 3%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +97
= Stayed the same
K/R at 0.82, Rating at 1.12, ADR at 86.6, Win rate at 51%
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: June 2026 with 0.88. Last 3 months: 0.82 (at the start 0.83). Clearly above the average (0.74).

Patterns

From the last 156 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −24 ELO
22 matches · 32% win rate
In match 2 of the day +71 ELO
28 matches · 46% win rate
On Sundays ±0 ELO, win rate 38%

Ov3ns loses the most ELO on Ancient: −24 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.47 · Anubis
  2. Most kills in a match: 35 · Anubis
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 156 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
54% better than 60%
0.81 better than 78%
86.7 better than 76%
1.11 better than 72%
53% of 274 duels better than 60%
34% of 35 situations better than 38%
Dust 224
50% better than 43%
0.90 better than 95%
94.0 better than 93%
1.23 better than 93%
52% of 149 duels right on the average
55% of 11 situations better than 90%
Ancient22
32% better than 4%
0.75 right on the average
82.7 better than 55%
0.97 better than 27%
62% of 85 duels better than 94%
57% of 14 situations better than 90%
Anubis19
47% better than 33%
0.73 better than 41%
75.5 better than 17%
1.02 better than 43%
47% of 88 duels better than 21%
40% of 10 situations better than 58%
Cache13
54% -
0.95 -
94.7 -
1.32-
71% of 59 duels -
17% of 6 situations -
Inferno11
82% -
0.87 -
90.0 -
1.22-
70% of 70 duels -
0% of 2 situations -
Nuke3
33% -
0.73 -
76.1 -
0.89-
60% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ov3ns plays

Across 156 matches Ov3ns averages K/R 0.82, ADR 86.8 and a rating of 1.13. Biggest strength: 3K rounds at 5.6%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 42%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 42% headshots. The strongest map is Inferno with a 82% win rate in 11 matches. In 82 of 156 matches the rating was 1.10 or higher (53%), in 51 it was below 0.90. In 91 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: June 2026 at 1.27. Ov3ns loses the most ELO on Ancient (−24 ELO, win rate 32%). Things go best on Mirage (+28 ELO, win rate 54%). Match no. 4 of the day goes best: 70% win rate, +2 ELO. Improved over the last three months: ELO +97. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.82, Rating at 1.12, ADR at 86.6, Win rate at 51%. Last 30 days: 50 matches, win rate 50%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.