Outchh

France
On FACEIT since 2014 36 matches tracked
Last updated:

How does Outchh play?

Rating 1.10 K/R 0.78 ADR 82.3 from 36 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 36 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 28% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 11%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
EntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (33 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Average
Last one alive

8% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 8%−14 pp · Ø 22% better than 1%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Strength
Where do the kills come from?

1.15 K/D and so clearly above the average (1.00).

Headshot rate 54%+5 pp · Ø 49% better than 81%
AWP share of kills 9%−1 pp · Ø 10% better than 51%
K/D 1.15+0.15 · Ø 1.00 better than 91%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so well above the average (13.2%).

2K rounds 15.3%+2.1 pp · Ø 13.2% better than 93%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 23%
MVPs per match 2.5+0.3 · Ø 2.2 better than 80%
4Ks and aces 8x 4K, 0 aces in 33 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 4.7+0.4 · Ø 4.3 better than 65%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 34%
Deaths per round 68%−4 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 9 average
Whether Outchh is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 33 matches from the last 3 months and 2 before.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Patterns

From the last 36 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Anubis
  2. Longest win streak: 10 wins in a row · Vertigo
  3. Highest rating in a match: 1.62 · Nuke

Maps in detail

from the last 36 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage8
88% -
0.79 -
88.0 -
1.10-
62% of 42 duels -
38% of 8 situations -
Ancient7
57% -
0.73 -
78.1 -
1.08-
39% of 36 duels -
50% of 4 situations -
Dust 27
29% -
0.75 -
80.6 -
1.02-
54% of 41 duels -
36% of 11 situations -
Inferno6
33% -
0.77 -
77.8 -
1.04-
53% of 32 duels -
33% of 9 situations -
Anubis4
50% -
0.78 -
76.2 -
1.13-
50% of 18 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Outchh plays

Across 36 matches Outchh averages K/R 0.78, ADR 82.3 and a rating of 1.10. Biggest strength: Utility hit rate at 44%, better than 95% of level 9 players. Most room to improve: 3K rounds at 3.3%, better than only 23% of level 9 players. Averages 18.9 kills per match with 54% headshots. In 17 of 36 matches the rating was 1.10 or higher (47%), in 10 it was below 0.90. In 33 matches with detailed stats: 8 4Ks and 0 aces. Last 30 days: 6 matches, win rate 33%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.